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"Dark Age", nee "Forsaken World" is a unique thing, regardless of its Chinese origin. By and large, the Chinese have raised the quality bar incredibly, all we can do is localize and enjoy.

Video games Dark Age

The MMORPG is suitable for casuals, and serious players who love difficulties will not be offended by the plot or quests.

Two pleasant differences from faceless oriental crafts are racial lines, while each side is tied to its own history, geography, picture of the world, and in addition, quests, of which there are many.

High-quality, well-thought-out, including puzzles and a chain of tasks, with the possibility of failure, and not just “bring ten squirrel ears.” They also get annoying, but it's better than an endless grind.

The story, the daily adventure, the guild task, the random event, the holiday have passed - a new “level” has arrived.

Races in Dark Age

Six races - bonuses come with them, of course.

Dwarves, humans and elves are more familiar, but stone giants, dark adepts and Vesperian werewolves, who are the only ones who can play as vampires, are already the creation of the local world.

Some of them are immune to poisoning, are less likely to be knocked down or stunned, and the stocky, beefy ones, for example, are natural marksmen.

Classes in Dark Age

A large number of classes are also strictly tied to racism. There are giant Defenders, killers and vampires attacking from the shadows, owners of wonderful pets, tanks and classic warriors.

For lovers of experiments with witchcraft - wizards, healers and priests. Three branches, conditional, but working - dueling, dungeon clearing and mixed.

The choice is yours, every combination is possible, but not everything works effectively.

Different stances with bonuses, armor-piercing bullets, buffs and effects are combined with each other and can change the movement of the battle; in addition, with raid bosses, traditionally for the latest games there is no need for a huge gang to pick up the big guys.

trade and peaceful professions

  • Peaceful professions are also in demand for a successful game, including exotic ones, such as cooking, teaching or alchemy.
  • Herbalist, Alchemist, Cook – from level 10
  • Fisherman, Diplomat – from level 20
  • Miner, Craftsman, Hunter – from level 30
  • Tamer – from level 35
  • Merchant, Engineer, Gunsmith, Blacksmith - from level 40

Trade is easily needed if you want to join local politics or have the best mounts, money, as in real life in that place, you need a decent amount.

A large number of pleasant little things

Pets from high levels, training with the animal's mood, flights to any place on the map, connections between the continent and pumping, as well as birthdays, by the way, get ready for impressive goodies on a given day.

The game is surprisingly simple in quality - it offers many options for development, experience pours in from the most unexpected places.

Involuntary running will greatly help those who are used to saving time - put pressure on the task and no more searching, mind your own business until the brave man reaches the goal.

Variety of quests in Dark Age

Surprisingly, quests deliver:

  • Treasure hunt,
  • Fishing,
  • Passage of a room filled to the top with toxic fumes,
  • Fair games,
  • Weighing the goblins.

It won’t be boring, that’s absolutely true, and skirmishes and the arena for territory between guilds will delight fans of duels.

A good game - huge spaces, unlimited flights, an intriguing plot, good group selection and also taking into account your favorite time, at a time when you enter “Dark Age” much more often in order to select perfect opponents.

  • ‹ Shards of War – dynamic MOBA, exciting Sci-Fi TPS
  • Tera online is a discovery project for many gamers ›

America is changing (William Pierce)


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/ Answer to the online game: / What features does a craftsman have in Dark Age?

What features does a craftsman have in Dark Age?

30/11/2014

In Dark Age, an artisan is an additional profession that becomes available to a character who has leveled up his main craft to level 30. With the help of craftsmanship, you can create a large number of types of accessories that have a positive effect on the hero’s parameters, and unique military emblems. By the way, some players advise producing coats of arms - it’s more profitable. An artisan in the process of creating objects needs manna and resources: ore, astral crystals, a metal ring, a carving knife, and so on. Some of them can be taken from miners and other heroes, and the rest can be mined yourself or bought.

The basics of this profession are taught by NPC Haandele Star Whisper, who, like all masters, waits on the territory of Free Harbor. As soon as a craftsman in Dark Age learns all the nuances of his craft, he needs to buy a recipe, without which crafting is simply impossible. It is purchased from mentor Haandele. After studying the recipe, you need to click on the window of the studied professions and select craftsmanship so that the production window opens, in which you can see the necessary components for creating this or that thing.

The profession system of Forsaken World Rebirth is no different in principle from other games. After receiving a certain profession, you will be able to manufacture, cook, collect, etc. any items that will subsequently make your life easier in the game. To craft any item, you need to have a sufficient number of ingredients in your inventory. Depending on the item being made, it can be either a certain amount of one ingredient or a whole series of different ones, which are sometimes not so easy to obtain.


Often, ingredients are collected in certain locations of the game world through crafting, but some of them can also be purchased from sellers.


Total professions Forsaken World Rebirth there are 15 pieces. Conventionally, professional qualifications are divided into mandatory and optional. Mandatory ones are those that you purchase upon reaching a certain level, and optional ones are those that you purchase with points.


Below we provide a list of all professions in Forsaken World. At the top we have fixed the required crafts. FW-Rebirth professions are laid out in the order in which they will become available in the game.

Required professions

There are three required professions in the game: diplomat, hunter and merchant.




Available from level 20


Available from level 30


Available from level 30



Available from level 40

The point is that each user is free to independently choose an activity to their liking. And there are a huge number of such activities in the game. In the fantasy world of Eira, players can transform into anyone they want: experienced invincible warriors, treacherous killers, wise magicians, cheerful bards or sharp shooters. Moreover, each user himself determines his involvement in one of six unique races, each of which has a number of characteristics.

But even this was not enough for the creators of Dark Age. To become a true master of your craft, it is not enough to decide on. It is very important to master one or more professions that will allow you to create a number of useful things. But which crafts should each player choose? This will be discussed in the continuation of this.

general information

Unlike classes and races, a profession in Dark Age is more of a nice addition to the main skills than a predetermining and key characteristic of the character. The player receives some of them automatically after reaching a certain level, and to study others you will have to spend a certain number of special points. In total, the project represents fifteen professions, which can be divided into two groups: processing and mining.

Thanks to mining professions, your character will be able to obtain something from the outside world. For example, a fisherman will be able to get tasty fish from a pond, and a herbalist will be able to find a plant in the forest that is useful and necessary for valuable potions. When using such professions, in most cases, patience is consumed, indicated in the interface by a yellow stripe.

But you can get something valuable from mined things with the help of processing crafts. Each use of one of these professions consumes energy, which is indicated by a blue bar. This group includes, for example, the skills of a blacksmith who can forge cool ammunition, or a jeweler who can decorate an item with a precious stone.

A number of professions will be given to the user automatically after completing a whole chain of tasks. Therefore, they are usually called quests. But the player chooses the rest of the crafts himself. Moreover, if necessary, he can temporarily “freeze” one of the branches of profession development in order to gain knowledge in other crafts. Let's take a closer look at each of the fifteen professions in the Dark Age universe.

Herbalist

Access to this mining profession opens from level ten. One point is spent on obtaining it, and you can learn this craft from the herbalist Daisy, who lives on the Street of Masters. This is one of the most important and in demand (along with the profession of alchemist and cook) skills in the world of Eira, with the help of which you can find many useful plants. And all the herbs obtained are used both to create potions and to prepare delicacies.

Alchemist

You can get this processing profession after reaching the tenth level. Chloe, who lives in Free Harbor on the same Street of Masters, teaches it for one point. It is with the help of alchemical skills that you can learn to brew extremely useful potions.

Cook

This processing professional is needed for preparing a wide variety of culinary masterpieces. Master culinary specialist Miguel, whose habitat is the Free Harbor and the well-known Street of Masters, will help you obtain such a specialty after reaching the tenth level.

Fisherman

Having reached level twenty, you can walk to the northern gates of the Free Harbor and find a fisherman named Niven behind them. For one profession point, he will teach you how to catch fish, which is used for cooking or potions, and is also necessary for completing many quests in Dark Age.

Miner

Each character can become a specialist in the extraction of ore necessary for creating weapons, armor and other useful things after level thirtieth. Hagen, who lives in Free Harbor, teaches this craft.

Diplomat

Hunter

After reaching the thirtieth level, everyone can learn the hunting craft. Moreover, you don’t need quest characters or profession points for this - you automatically become a hunter if you complete the appropriate tasks.

Dealer

This quest profession is received by a character who has crossed the fortieth level mark. Along with the hunters' guild, there is also a similar institution for those who like to buy and sell goods profitably. Want to make a fortune? Then be sure to learn this profession.

Craftsman

This mining pro allows you to create a huge number of accessories and military medals, as well as quest items. You can only get it by reaching level thirty.

Engineer

If your hero is already familiar with the secrets of blacksmithing, jewelry and weapons crafts, it's time to study the profession of an engineer. It can be obtained after level forty. And you need engineering skills in order to obtain valuable resources from ammunition, weapons and other things when disassembled.

Tamer

Everyone understands perfectly well that pets in Dark Age are one of the key features of the entire gameplay. And it is precisely to capture and tame unique animals that you will need the skills of a tamer, which you can learn after the thirty-fifth level.

Gunsmith

It is thanks to this profession, available from level forty, that the player will be able to create unique weapons for all classes and races. You can learn the skills of a gunsmith from Hadassah Shade on the Street of Masters.

Blacksmith

This craft will allow you to make a variety of items of ammunition: heavy armor, light armor, and even things for a mage, bard, or priest. You can get it after reaching level forty after talking with Jamba, who lives on the Street of Masters.

Jeweler

This profession, which can be learned after level forty-five, will allow you to make jewelry and decorate items of clothing or weapons. This decoration will give your equipment special skills. For example, it will increase one or more character characteristics.

Enchanter

You can learn this ancient magic of runes after reaching the forty-fifth level. You will need it to enchant a variety of things. At the moment, this skill is not yet available, but it is already known that Laurel from Free Harbor can help you learn it.

Now, knowing about each of the professions in, you can choose exactly those crafts that you like and develop your character to the maximum.


Modernity. Originally from China, this game not only absorbed a lot from WoW, Lineage and other projects, but is also an original, vibrant and memorable game in itself. Characters in Forsaken World are endowed with a lot of unique characteristics, individual skills and their own characteristics, depending on the race of the chosen hero. Mages and priests here also skillfully swing weapons, and warriors are quite capable of casting spells, collecting herbs and brewing potions. In the world of Forsaken World, as in real life, communication skills are extremely important, as well as mastering your own specialties, which will support you in difficult times, provide you with the opportunity to earn money, and also receive all kinds of quality improvements. One of the main branches of leveling is choosing professions and improving them.

All professions are needed, all professions are important.

Forsaken World gives the player the choice of the following races: Lycans, Vesperians, Elves, Dwarves, Frangors and Humans. People are represented as warriors, assassins, magicians and priests. Frangors can only be protectors. Dwarfs - arrows. The following subclasses are available for elves: warrior, priest and bard. Vesperians are killers, magicians and vampires. Lycans are killers and priests. As you can see, enormous diversity gives rise to a wide range of class and racial combinations in the game. A large selection of professions further diversifies the gameplay and makes each character unique.
There are a total of fifteen professions in Forsaken World. They are implemented quite traditionally for games of this genre: after receiving a certain level, a character can learn one or another special skill that will allow him to prepare potions, forge weapons or armor, improve items in his inventory, cast enchantments, etc. In this case, naturally, all the necessary ingredients must be stored in the hero’s shoulder bag.

There are three required professions for all races: merchant, hunter and diplomat. They are available from the fortieth, thirtieth and twentieth levels, respectively. In addition to these three mandatory professions, there are optional ones: cook, herbalist, alchemist are available from the tenth level. Fisherman since his twenties. Miner and artisan since the thirties. Tamer from thirty-five. Engineer, gunsmith and blacksmith from level forty, and jeweler and enchanter from level forty-five.
When choosing a profession, you must, first of all, take into account the race and subclass chosen at the beginning of the game. For example, blacksmithing knowledge will be of little use to a magician, and the herbalist skill will not be of much help to a warrior, etc.

Let's start with the nuances of the required skills, which are decisive in the game, so the developers have placed them on the list of required ones for each character.

Diplomacy. Mark Avariel, who is located in Free Harbor, on the City Square, will teach you this profession. Diplomatic abilities are responsible for the ability to negotiate, establish friendly relations, as well as for successfully completing many quests, including receiving additional, unique tasks with a reward in the form of points for the development of diplomacy. Diplomacy is vital. Without developing this skill, the gameplay will simply get stuck, since the character will not be able to negotiate with the NPC and take on the next key quest.

Hunter. Profession management and training takes place with the help of NPC Orsino, located there in Free Harbor. The hunting skill allows the character to hunt shadow monsters, as well as gain and develop a unique ability called “observation”, which will allow you to see what is hidden from prying eyes. The profession, although obligatory and extremely useful, is not as vital as diplomacy.

Dealer. Chris from Free Harbor will help you learn this skill. Upon receiving this skill, a corresponding tab will appear in your inventory window, which will be very useful later. In the world of Forsaken World, as in real life, making money is almost the first necessity. The profession of a merchant implies the ability to speculate and dump with NPCs or other characters. The essence of this lesson is simple: buy low, sell high.

Additional professions and their necessity.

There is no specific standard in choosing specialties. Each race and subclass has its own preferences. However, it can be noted that a certain sequence in the study of certain professions is still present. For example, the profession of a herbalist in itself is not self-sufficient. The skills of a cook and an alchemist are inextricably linked with it. This is explained by the fact that the herbalist knows how to collect various plants in the vastness of Forsaken World, from which you can later brew potions and delight yourself with culinary delights. However, it is worth noting that the chef profession is one of the least significant and useful professions in the game. The same can be said about fishing. Sitting on the shore with a fishing rod, fishing, and later cutting it up and cooking it over a fire is not to everyone’s taste. The skill, so to speak, is intended to diversify the gameplay and nothing more.

Approximately the same can be said about the profession of a tamer, which allows you to tame animals. Being a tamer is interesting and entertaining, but there is no vital need for this skill. Just another way to add variety to the gameplay.

More useful is the ability to swing a pickaxe and extract useful resources in mines and mines. The profession of a miner is inextricably linked with the profession of an engineer, jeweler, blacksmith, artisan and gunsmith.

For warriors of all stripes, it is absolutely necessary to master the profession of a gunsmith, blacksmith, as well as a miner and artisan. For example, a craftsman can use drawings to create unique magical items in the form of military emblems and other accessories. Without ore, of which there are five types in the game, he will not be able to do anything. Therefore, in order not to pay money for it, you will have to improve yourself first, like a miner.

An engineer is a rather interesting specialty, primarily responsible for the ability to disassemble weapons, armor and various items of equipment in order to pick out valuable materials from them, from which it will later be possible to create whatever your heart desires. The skills of a jeweler, artisan, gunsmith and blacksmith, as we see, are also extremely necessary here.

The most important professions for a warrior are blacksmithing and weaponry. The first is responsible for creating armor, and the second is responsible for creating all types of weapons. These skills are fundamental and very important. In combination with a developed trading business, you can successfully make money by selling manufactured products. The same can be said about the jeweler. Fine jewelry is in great demand and is not cheap at all.

The only profession, besides the skills of herbalist, alchemist and cook, intended exclusively for magicians and priests (although it would also not hurt experienced warriors), is the skill of the enchanter. The enchanter is able to impose special magical powers on all kinds of objects, which can not only significantly enhance the characteristics of the object, but also radically transform it, both externally and internally. The enchanter is constantly searching for combinations of compounds from various extracts. A lucky chance, and long laboratory experiments, can make it possible to invent enchantments of enormous power.

Conclusion.

When choosing a race and subclass, you need to clearly understand what professions you will have to deal with and whether you want to do it. At the same time, based on the desired professions, you need to make an appropriate starting choice of race. In any case, in addition to the main specialties, the fundamental additional professions, in the opinion of the majority, are blacksmithing and mining and everything connected with them. And the skills of a fisherman, cook or tamer are purely entertaining professions that do not bring big dividends.

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