Board game 7 wonders. Which city is the best

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Agree, an evening with relatives is the best pastime, and if you combine a pleasant company with an intellectual component, then the time will fly by. We present you the Wonders of the World board game, which has captivated many fans around the world with its unique strategy, colorful design and the opportunity to join the ancient Civilizations. 7 wonders of the world, a game to spend time usefully.

Created by Antoine Bosa, the game 7 wonders has received about 30 prizes and awards in a few years and outperformed all competitors in popularity. So let's take a closer look at what this "strategic miracle" is 7 wonders.

As for the age category of players, the board game 7 wonders is intended for children from 8 years old and on. The gameplay can be carried out both together, for this special rules have been developed, and by a large company, but no more than 7 people.

Game Description

The board game 7 Wonders of the World is a classic strategy game. A clear and understandable description of the rules allows you to deal with the game already during the first ten minutes. For the entire time of the gameplay, players "live" 3 epochs, at the end of which the winner is determined.

What's Included

The board game wonders of the world is packed in a colorful box, inside which you will find: a plastic organizer with niches for cards, coins (tokens), notepads for writing during the game process, 3 books, and 3 colorful memos with rules.

The board game "Wonders of the World" consists of:

  • double-sided individual player cards. The side with the designation "A" is for beginners, the opposite "B" is for experienced;
  • cards with "Wonders of the World" (7 pieces);
  • coins with denominations of 1 and 3. “Ones” in the set are 46 pieces, “triples” - 26. This is the total amount for all participants;
  • "Conflict" tokens with a face value of 1, 3, 5, as well as -1, which allow you to get a battle for points;
  • decks of cards, the first and second decks consist of 49 cards, the third - of 50.

Preparing for the game

First of all, we determine the number of participants, after which we need to form each of the three decks of cards in such a way that 7 cards are obtained for each player. The rest is put in a box, they will not participate in the process.
Next, mix the cards with the drawings of Miracles and distribute one to each player.

Based on the received card, the player takes the corresponding individual card, coins in the amount of 3 pieces (par value "1") and 7 cards. The bank (all coins) and the Conflict tokens are placed in the center.

What does the gameplay look like?

As mentioned above 7 wonders of the world, the game consists of 3 stages or eras. Each round uses cards from the same era. The whole essence of the game 7 wonders comes down to the exchange of cards between neighboring players. Of the 7 cards received, at the beginning of each round, the participant keeps one for himself, gives the rest to the neighbor on the left, while receiving 6 new ones from the right player.

Please note that the first and third rounds go clockwise at one stage, and counter-clockwise at the second. After the 5th round, the players, of the remaining 2 cards, keep one for themselves, and put the second in the discard pile.

What eras

By eras in the board game 7 Wonders of the World, we mean the three stages of building your Wonder of the World and creating one of their ancient cities: Ephesus, Babylon, Halicarnassus, Alexandria, Giza, Rhodes, Olympia, from the beginning of development to their transformation into the cradle of cultural life.

What you need to know about the infrastructure of the city

Since the 7 Wonders of the World game is a strategy game, it should be remembered that all stages are interconnected. So, if you have storage in the first era, the library and the court, in the future, will be built without investments. The theater will allow you to get a statue in the second era without money, while the third era will allow you to create a garden, which is difficult, given that it requires scarce materials.

How the battles go

Battles between neighbors are "bloodless", at the end of each era, the neighbors evaluate their potential "shields" and the winner receives a token in accordance with the era number, the loser - a "negative" token.

Why build wonders of the world

To win. Cards that you do not need to "build" a strategy can be exchanged for money or for the construction of one of the Wonders of the World. For each stage of construction you get victory points.

Which city is the best

The one with the most victory points. They include the entire infrastructure of the city, economic situation, science, culture, as well as military superiority over neighboring civilizations.

Each generation tries to "inherit" in history and leave to posterity a "memento" - something big, monumental, practically useless, but inspiring admiration. In a word - Wonder of the World. This is what we will do - today on the Pink sofa - a miracle card board game 7 Wonders.

Since ancient times, Turkey has tried to attract tourists to its shores, and somewhere in the 3rd century BC, in the port city of Rhodes, one of the Wonders of the World, the Colossus of Rhodes, was erected. About twenty tons of metal went to the statue, holding a torch in its hand, which, according to the sculptor's idea, should light the way for ships entering the port.

The construction was wildly popular with visitors and got into all the guidebooks of the Ancient World. But, unfortunately, a strong earthquake “shaken” the Colossus, and the statue, as if decimated, collapsed on the excursion ships of the Arabs passing by, who subsequently captured the island and, full of indignation towards the unlucky builders, melted the wreckage, using the metal to rearm their army. This Miracle, as well as a bunch of other, no less great Miracles, was chosen for the image on the box by the publishers, symbolizing the monumentality of the gameplay.

The most thoughtful organizer I have ever seen - recesses for three decks of cards that fit without problems in them with protectors, a niche for tokens and a notepad for notes, grooves for individual fields, three books and three memos " Creating a Wonder of the World for Dummies". Everything is very colorful and evokes positive emotions as soon as you remove the no less beautiful cover of the box.

Rule booklets and memos tell in great detail about the gameplay, and a lot of pictures and examples will help the beginner to embark on the path of the "miracle worker". You can find the translation of the rules from sNOwBODY at the end of the review, for which many thanks to him.

Individual boards of players with the image of Wonders of the World - each contains a set of symbols and has two sides "A" and "B". Side "A" is for beginners, and the opposite side is for more experienced players. Thick cardboard and high-quality printing - before the game, I showed these cards to my youngest daughter and talked about the buildings depicted in the pictures. An unexpected, but very useful, application of game components.

Everyone knows that it makes no sense to take on construction without money, so units of “despicable cardboard” with a face value of one coin (46 pieces) and three coins (24 pieces) will make up the total bank of game participants.

And, of course, we will fight! You understand that when competitors calmly lay another brick in the foundation of their building, it is necessary to "shake" them with military raids. For a victory in a battle, you can get from one to five points, but for a defeat - always one with a minus sign. Total - 46 "Conflict" tokens will help in the final calculation.

Before the start of the game, no one knows what will be built, and in order to guide the player on the right path, each Wonder of the World from an individual field is duplicated on a card. Why this is done, I will tell later. There are special cards for two-player games, and the rules describe their use in detail. In short, a “virtual” builder is being created, which, to the best of its ability, prevents you from living in peace. Notepad for notes will help to take stock and identify the winner.

The most important thing in the game - three decks of cards, which are destined to play an important role in the construction, development and military operations. The only drawback is that the printing of the cards is of high quality, but the thickness of the paper and the quality of the paint itself immediately make you think about the protectors - the cards will be constantly in the “game”, so I recommend taking care of their safety, since 7 Wonders will most likely be a frequent guest on your game table.

The first and second decks consist of 49 cards, and the third - of 50. Please note that the types of cards in the first two decks are the same, but in the third, two types of "Resources" disappear, but "Guild" cards are added, the number of which depends on the number of players. By the way, the number of builders also affects the number of cards of each deck used in the game. In any case, only 7 cards from each deck are assigned to each player in the game.

It's time to do miracles!

First, we determine the number of participants and form each of the three decks in such a way that each player has exactly seven cards (as I mentioned above). So, when three players play, each deck will consist of 21 cards, the rest do not participate in the game and are put back into the box.

Then we mix 7 cards with the image of the Wonders of the World and randomly distribute one to each player. Depending on the "Wonder of the World", each participant takes the corresponding individual field, three coins and 7 cards from the common deck. In the center of the table is a common bank of money and Conflict tokens.

Everything is ready - it's time to start!

The game lasts three rounds, each round uses only the deck with the corresponding number, and the calculation of victory points occurs at the very end of the game.

Let's take a closer look at the individual playing field. At the top left is the resource zone where the brown and gray cards are stacked. Resources, like other cards, remain at the disposal of the player until the very end of the game, and no one can take them from you.

At the bottom are the three "pieces" of your Wonder. As soon as you build one of the segments of your structure (put any card on this area of ​​the field), you will receive certain advantages and victory points, which are shown in the picture.

At the beginning of the game, each player has 7 cards in his hand, but he can play only one of them in three ways. The rest are given to the sitting player clockwise in the first and third rounds, and counterclockwise in the second. Accordingly, you will also receive his deck of cards from your neighbor. This card cycle continues until everyone has played 5 cards. The two remaining players will receive at the same time, but they will be able to use only one - the seventh is not won back and goes to the discard pile.

The first way you can use a card is to place it in front of you. If this is a “Resource” (brown and gray cards), then it is located in a chain on the left - firewood, iron, stone, etc., from which you can “pile” a statue and more. Some cards will require the player to spend coins (e.g. stone/wood). In this case, pay the indicated cost to the general bank.

Some cards indicate in the form of icons or inscriptions which "Resources" or "Buildings" will be required to use them. For example, for the construction of the "Watchtower" you will need a "Brick" - if you do not have it, then either buy from a neighbor or abandon your idea.

All cards, except for "Resources", are simply placed in front of the player, forming chains: blue and green will bring victory points in the final count, red ones will be useful in a war, yellow ones allow you to buy resources from neighbors for half the cost, or produce resources for the owner of this card. Along the way, some cards allow you to build any building for free, indicated in the lower left corner of the picture. There are many subtleties, and all of them are detailed in the rules.

From the neighbor on the left or right, you can purchase "Resources" by paying two coins for using each. At the same time, the card of the purchased resource itself remains with the owner, and he simply receives two coins, and the buyer can “virtually” use the purchased resource for his construction once. For example, the left player needs a stone that he does not have - he pays the right two coins and lays out the "blue" card in front of him. Please note that not everything can be bought, but you will also read about this in the rules of the game.

If the player does not have “not a coin” left, and his neighbors do not really want to buy resources from him, then you can discard one card from your hand and get three coins in return - this is the second way to use the card.

And the third way allows you to build one of the parts of your Wonder of the World. It is necessary to build sequentially - from left to right, but in any of the three "eras" of the game. Take any card from your hand and place it face down under the highlighted area of ​​the Wonder of the World, marking the next "step" of construction. Please note that the cost of a building is shown on the game board in the corresponding area, so the "cost" of the card used does not affect the building in any way.

The first "stage" of the Colossus will bring us a guaranteed three victory points, the second - two units of military superiority, and the third - another seven victory points in the final calculation. Of course, in order to get all this, you need to build it all ...

At the end of each round, there are peculiar raids of opponents against each other. Military conflicts proceed at lightning speed - the player compares the number of "shields" he has in his "asset" with the number of the same symbols the opponent has on the left. The owner of the largest army receives a victory token with points, the number of which depends on the number of the round, and the loser of a kind of battle is always awarded one "negative" point, regardless of the "epoch". Then the same thing happens with the "right" neighbor...

The game ends after the third round, after which the scoring follows, in which a notepad with leaflets will come in handy. All victory points from all cards are counted (and some cards contain certain conditions for obtaining them), every three coins will bring one victory point, each "conflict" token will add or subtract points, depending on your combat success.

The hardest part is scoring the green cards, as they involve a progression based on the identity of the symbols on the cards. During the first games, you will resort to the help of the rules, since it is difficult at first to remember all the possible ways to get points.

The sum will reveal the winner, who is proclaimed the "Great Miracle Worker" and sent to repair old equipment gathering dust in the garage.

Wonderful miracles.

Do not be afraid of the rules, which only at first glance seem "cumbersome" and complex - they are not. Already after the first game, beginners will understand the meaning of what is happening at the gaming table, and after the second game they will completely "join" the game. The only thing that remains a mystery even after the tenth installment is the winning strategy.

I spent a long time looking for a word to describe the gameplay, and, in the end, I settled on “fascinating”. Simple rules, expectation of a “miracle” - suddenly “what I wanted” will come, an uncomplicated process, a short (about 30 minutes) game time - all this attracts and makes you play again and again.

The game is "family" - my daughter builds "Miracles" with great pleasure, builds up her military potential and develops trade. At the same time, he constantly asks: And what is it shown on the map?» You have to open encyclopedias and look for information - a huge plus for the game, which, in addition to the gameplay, serves as a kind of "visual aid" for studying world culture.

Exciting, stylish and multi-plot board game Trefl "7 Wonders" will be a wonderful gift for any child. All the best qualities of board games in the world, stylish and colorful graphics, the ability to play in a large company allow you to get the most out of the game.

The fate of the ancient world in children's hands

How to combine gameplay and learning? How to take a whole company of children with one common thing? How to distract a child from computer games and cartoons? The answer is simple: you just need to buy your child a new board game "7 Wonders".

What will interest children in the play set:

  • the ability to build and create new buildings (both Wonders of the World and ordinary buildings);
  • the financial foundations of the game (whoever has more financial resources wins in the end);
  • opportunities to develop your ingenuity and logic (an attentive participant will certainly achieve high results);
  • the atmosphere of the ancient era in which the game set is made;
  • with its adventurous nature.

For a board game, you can spend evenings together or invite a company of 7 people to play. The game will perfectly unite children and parents or allow the company of kids to benefit and have fun. This play set makes a great gift for kids ages 10 and up.


In our marketplace you can buy the board game 7 Wonders (in Russian) in Moscow with a cashback of 722 bonus rubles. Delivery of the board game Lifestyle 7 Wonders BP000008280 to your home takes an average of 3 days or you can pick it up at any of the pickup points on the site.

You have one of the cities of the ancient world, where a site has already been cleared for the construction of a wonder of the world. There is almost nothing else in the city at the beginning of the game, but in just three eras, perhaps your policy will become the center of world civilization. All you need is to choose the optimal development strategy and start implementing it. Are you ready to take control of the city and make it the best in the known world?

And which city is the best?

The one that has the most victory points, calculated over some pretty complex mechanics. Everything is reflected in victory points: the military superiority of the city over its neighbors, the economy, science, and cultural life in the face of those very wonders of the world. In each of these areas, you can make different decisions that will help you bypass your neighbors.

What are the epochs?

The game is divided into three historical periods: these are three different decks of cards with different buildings. Thanks to them, you see the whole process of building a city from the beginnings of civilization to becoming a center of culture.

What does the gameplay look like?

You have cities that produce resources and different types of cards that can benefit the city. You choose a rough strategy for the development of your city and start implementing it: for example, building up military power, or abandoning the army and doing research, or developing infrastructure that will help you win at the end of the third age. Each of your opponents also controls their city - and also tries to implement their strategy. During 6 turns of the era, you change the cards in your hands - and, therefore, your task is to make the most of the cards you receive and "cut off" the opponent's cards. For example, if your opponent invests in science, you can sell the library card received from him and get coins for it - and then later he will not be able to build it.

What you need to know about the infrastructure of the city?

The fact that your actions in earlier eras largely determine the actions in the following. For example, if you have a repository of manuscripts in the first era (expensive, I must say) - then the court and library are built for free. If you have a theater, you can get a free statue in the second age, and a free garden in the third, which otherwise would have to be built with scarce resources.

How about trading?

Each city produces its own types of resources, plus it can receive resources from buildings and other sources. Resources can be bought from neighbors (and neighbors do not have the right to refuse): for example, if you need to build something for two stones and a tree, and you produce only one stone, then to build the second one you can buy from a neighbor on the left, and a tree - from a neighbor on right.

How are the battles going?

Practically, nothing: this is a peaceful building game. At the end of an age, you simply compare the city's military strength with that of its neighbors and score victory points if you have an advantage.

Why build Wonders of the World?

Cards that are not needed in your strategy can be used in two ways: to exchange for money or to build Wonders of the World (then they are used as a resource). The wonder of the world is built in several stages, each of which brings its share of victory points. It must be admitted that it is possible to win without building a Miracle, but this is quite difficult.

Who is this game for?

  • For those who like complex resource strategies with good interaction between players.
  • For lovers of ancient history.
  • For a quiet company at friendly gatherings.
  • As a gift to people with a liberal education.

Interestingly, the board game "7 Wonders of the World" has a special mode for two players: this is very important for those who do not always succeed in gathering a large company.

What's included?

  • 7 large cards with the stages of construction of the Wonder of the World.
  • 7 cards of Wonders of the World.
  • 49 cards for the first era.
  • 49 cards for the second era.
  • 50 cards for the third era.
  • 42 battle markers (they are placed on the city at the end of the era based on the results of calculating military power).
  • 20 3 coins and 30 1 coins.
  • Scoring reminder.
  • The book of rules in Russian.
  • Maps for the game mode for two.

It's nice to write about good games, but for some reason when it came to 7 Wonders, something strange happened. It seems like a great game, but there is not much to say about it. Yes, well-honed mechanics, yes, cool design, yes, high replay value, but, unfortunately, it lacks the main thing - the atmosphere.

This fact not only frustrates me, as a desktop player, but, to be honest, even scares me in some ways. This is what happens? We create a game balanced in terms of mechanics, make it universal in terms of consumer qualities (simplicity, replay value, interaction, etc.), beautifully package it and that's it! Hit ready! But what about the atmosphere around which all the action takes place? Take at least "" with its touching "mortal" relatives, "" with hard-working and not very tribes, not to mention the truly fabulous "" with its bewitching legends. What is "spiritual" in "7 Wonders"? Alas, nothing (((But, nevertheless, the game in our family goes with a bang. Why?

What we liked:

Simple and perfect mechanics

Mix the same "soulless", but no less hit "Dominion" and the classic euro. From the first we take deck building, from the second, the placement of workers - that's the mechanics on which the "7 Wonders" is based. Let's add here a competent balance and, before us, we have an ideal game mechanism that can be easily and with interest launched by both a beginner and a geek. Antoine Bauza, as the author, did a miracle indeed. The rules are simple, the game is addictive with its logic and dynamics.

Fast and interesting

And again a miracle - a short, but at the same time deep game - a real gift to any board player. "Action" starts on the first round, the choice of strategies is wide, the randomness is minimal. All success depends on your mental efforts and, last but not least, on chance.

The games are not repeated, it is interesting to play. This makes "7 Wonders" a frequent guest on our table.

family format

What I like most about it is the ability to play on an equal footing with children. The clarity of the rules and clear mechanics allow the young participant to realize his own game at a competitive level, which you will not find in every euro.

Formal conflicts

This dignity is valued in our family. Military conflicts at the end of each stage are competitive in nature and do not bring destruction to the losing side. In general, it’s quite difficult to intentionally harm an opponent - the maximum that can be done is to “remove” the card needed for the opponent from the game, and even then openly gloat will not work, so personal enmity is excluded.

Everything here is top notch! Beautiful art on an antique theme. Hand-friendly coins made of thick cardboard. Pretty smart organizer. That's just the cards of the eras are thin and require protectors.

What did not like:

Where are the miracles?

There are quite serious problems with the atmosphere in the game. Within half an hour you are building something that even magnificent illustrations cannot tie to an ancient city. And the construction of miracles during the game, around which, judging by the name, everything should revolve, also does not add entourage - these are just additional bonuses and they have nothing to do with historical miracles. As a result, there is nothing to “catch on” to, and this makes you sad, because it is the atmosphere in board games that works wonders.

It is possible that the author just needed to "personalize" the game a little by including "live" characters in it. For example, instead of unidentified miracles, to introduce for each city its own set of ancient Greek gods, especially since each of them was the patron of something quite specific, and often material, thus the game would have acquired a greater connection with the ancient theme.

Interaction between players

This is both a plus and a minus. Less interaction - less conflict, but at the same time, the sharpness is lost. By my standards, the game is too tolerant - military conflicts at the end of rounds are predictable, trade relations between players are extremely mutually beneficial. Let's add here the high variability of strategies, which makes the "hunt" for maps of eras not so important. But it is this kind of "loyal" attitude between the players that my household likes and keeps 7 Wonders among their favorite games for a very long time.

And here again, returning to where we started - what is the peculiarity of the "soulless" game? Yes, as life shows, your favorite board game can be devoid of atmosphere, but at the same time meet quite clear criteria. But something other than that, she still has to cling. And here only one thing can be said with certainty - there is understatement in it. In 90% of the cases when we sit down for "7 Wonders" we play 2 games with a different set of cities. After the first game, there is always a feeling that a little was not enough, after the second ... it remains the same))) Maybe this is her highlight? Like a series where something interesting started at the very end of the series.

Opinion:

A great game that we are not averse to playing when the opportunity arises. Enough for a dozen evenings, suitable for both adults and children. Beautiful and balanced, but at the same time, completely soulless. It is played both between games and independently for several games in a row and always with sincere interest. Perhaps this is the main “miracle” of this board game: to be loved while being completely abstract.

Grade: 10/10

Learn quickly
Interesting and not difficult
small
Beautiful and high quality
No
Very high
ImpressionMasterpiece
Game time, min30 for three
Company, people2-7. Usually we play together. The composition for 6-7 people is gorgeous!
How much spacesmall table

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