Design of the didactic game tops and spines. Didactic games "Tops and Roots", "Mysterious Animals"

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Anna Senich

Target. To consolidate the knowledge that vegetables have edible roots - roots and fruits - tops, some vegetables have both tops and roots edible; practice assembling a whole plant from its parts.

Progress of the game. (Option 1) Today we will play a game called “Tops and Roots”. On our table are the tops and roots of plants - vegetables. We will now divide into two groups: one group will be called tops, and the other - roots. (The adult separates the children and puts them against each other) - There are vegetables on the table here; The children of the first group take the top in their hands, and the children of the second group take the spine. Have you taken everything?

Now quickly find a pair for yourself: a spine to your top.

(Can be played with music as an outdoor game). After the first time, children exchange tops and roots.

The game is repeated, but you have to look for another top (or spine).

(Option 2) You can only answer in two words: tops and roots. Whoever makes a mistake pays forfeit. The teacher clarifies with the children what they will call tops and what roots: “The edible root of a vegetable is called tops, and the edible fruit on the stem is called tops.” The teacher names a vegetable, and the children quickly answer what is edible in it: the tops or roots. The teacher warns the children to be attentive, since some vegetables contain both edibles. The teacher calls: “Carrot!” Children answer: “Roots”, “Tomato!” - “Tops.” "Onion!" - “Tops and roots.” The one who makes a mistake pays a forfeit, which is redeemed at the end of the game. The teacher may offer another option; he says “Tops,” and the children remember vegetables whose tops are edible. This game is good to play after a conversation about vegetables and gardening.


"At the Giraffes"
"It's me"
"A king walked through the forest"
“Sun, fence, pebbles”
"Good morning!"
"In an even circle"
"Pass the ball"
"Monkeys"
"It flies - it doesn't fly"
"How are you?"
"Animal Charge"
"Bug"
"Days of the week"
"Gates"
"Tops and Roots"


Arrange all the fruits in baskets, but not arbitrarily, but depending on the color! For example, a yellow fruit or vegetable should be placed in a basket with a yellow center, a red one - in a red basket, etc. Please note that many fruits have green leaves or stems, but when choosing a suitable basket you need to look only at the color of the fruit or vegetable itself. The game will not only help develop logical thinking, but also introduce children to various fruits growing in the garden!


19 jpg / A4 /
The archive contains a game with cut pictures, an A3 playing field or 4 A4 sheets, demonstration material “Wildflowers” ​​and a description.
Target. To consolidate children's knowledge about the structure of a plant, its parts and their significance for plant life.
Compiled by: fantastisch


Goal: To train children in selecting words that differ from each other in one sound, to develop phonemic awareness.
4jpg/A3/300dpi/rar/7mb
Author-compiler Nikitina A.V., nialeksandra-piyavochka.
Idea: Shvaiko G.S. "Games and game exercises for speech development" - Moscow: Education, 1983


Goals:
Summarize knowledge on the topics “Vegetables”, “Fruits”, “Berry”.
Develop vocabulary and understanding of spoken language.
Reinforce vocabulary on the above topics and differentiate these concepts.
At the beginning of the lesson, children are asked to remember what a harvest is. This word was encountered in class, so children usually remember its meaning without much difficulty.
Next, they ask the children where vegetables, fruits, and berries grow.
Children take images of vegetables, fruits, and berries turned upside down from the table and place them in the appropriate dish, commenting on all their actions.
Print out the illustration, make a slit along the dotted line, and on the back side glue a rectangle slightly larger than the slit so that the inserted objects do not fall on the floor.
Instructions for playing the game in the file.
Author-compiler:limush


A game for children of senior preschool and junior preschool age, which will help them learn to correctly use words with opposite meanings in speech.
Set includes 48 cut cards.
Rules of the game:
Before starting the game, cut the cards along the dotted lines, you will have 48 picture cards.
1.option
Give the children 24 cards, then the presenter shows cards with opposite expressions (if the children cannot read, the adult reads it himself). Children match cards in pairs.
Option 2
The presenter reads a phrase to the child; the child must independently name the phrase that has the opposite meaning. Then you can test yourself by finding the corresponding picture.


The preview shows the playing fields for the game “Who will ride what” and for Lotto.
"Who will ride what"
The game is complex and can be played in two stages. At the first stage, it is enough to limit yourself to selecting a pair for the figures on the playing field, covering the empty squares on the left or right with a sheet of paper. In the remaining empty square, the child will put the pilot next to the pilot, the sailor to the sailor, etc. At the next stage, the child will select cars related to the activities of the person depicted, for a builder - a dump truck and a crane, for a child - a bicycle and a snow scooter. Cards with the selected cars must be placed in the empty squares on the left and right.
When the child gets comfortable with the topic “Who will ride what,” you can play without a playing field, on the table. Take 6 cards with people and 6 with cars in which the people can ride. They are laid out face down. When starting the game, the child opens any pair of cards. If the images turn out to be paired (sailor and ship), then these cards leave the game (the kid takes them for himself). If there are no pairs, the cards are turned face down and the turn goes to the other player. If during the game the baby remembers the location of the cards, then the search for pairs becomes meaningful and not random. The one with the most cards wins.
Lotto.
You can play with 2 to 4 people, dividing the playing fields, or the adult will only drive, and the child will cover the pictures. The presenter takes the card, shows it and asks: “Who has the car?”, the child answers: “I have it” or simply shows it. He receives his card and puts it on the image of the car. The game will be over if all the pictures on the playing field are covered.
The file contains 4 A4 sheets with playing fields and 2 A4 sheets with cards.

Didactic game “Autumn Signs”

Objectives: consolidate knowledge about the signs of autumn, develop oral speech, observation skills,attention, memory.

Attributes: cards with signs of autumn (8 pieces) and other seasons (5-6 pieces), a playing field divided into 8 cells.

Progress of the game: children (2 people) take turns taking a picture, calling what is drawn on it and determining when it happens. If it’s autumn, they put the picture on the playing field. Ifat other times of the year, they are removed to the side. Next, for each picture, make upsentence using the keyword "autumn".

Didactic game “Wonderful bag”

Objectives: improve the ability to identify a fruit or vegetable by touch, correctly name its color, develop attention, memory, oral speech

Attributes: bag, dummies of vegetables and fruits.

Progress of the game: the teacher shows the bag and says:

I am a wonderful bag

I am a friend to all the guys.

I really want to know

How do you like to play?

Children put dummies of vegetables and fruits into a bag. Then, one by one, they take an object from the bag, determine by touch what it is, name it, and then take it out.After this, the children gather in groups “Vegetables”, “Fruits”.


Didactic game “Whole and Part”

Objectives: to develop the ability to select pairs of pictures depicting a whole fruit and its part, to develop oral speech, attention, memory.
Attributes: pictures of whole fruits and their parts.

Progress of the game: 2 children play. One has pictures of a whole fruit, the other has pictures of a part of it. One player posts his picture,names what is depicted on it, and the other must choose the appropriate one.

Didactic game “Two Baskets”

Objectives: improve the ability to distinguish between vegetables and fruits, learn to use generalizing words in speech, develop oral speech, memory, attention.
Attributes: two baskets, subject pictures of vegetables and fruits.
Progress of the game: children take turns taking a picture, name what is depicted on it, determine whatwhich group it belongs to and put in the appropriate basket..

Didactic game “Stocks of animals”

Objectives: improve the ability to select appropriate food for animals, develop attention, memory, and observation skills.
Attributes: pictures of animals, pictures of plants and mushrooms.

Progress of the game: 2 children play. Take turns taking a card with pictures of plants ormushrooms, they say what they are and put them next to the picture of a certain animal.

Outdoor game “Vegetables and fruits”

Objectives: learn to distinguish fruits and vegetables by their appearance, develop attention and observation.

Attributes: subject pictures of vegetables and fruits

How to play: in the center of the circle are pictures of vegetables and fruits. Children walk in a circle saying: “One, two, three - take any object!” Children take any item and organizegroups “Vegetables”, “Fruits”.


Outdoor game “Tops and Roots”

Objectives: consolidate knowledge about the way vegetables grow, develop attention, visual and auditory perception, memory.

Attributes: dummies of vegetables or natural vegetables.
Progress of the game: Option 1: the adult shows a vegetable (models or natural), children name it and show with movements where it grows; if on the ground, they stretch out their handsupward; if underground, they crouch. Can act as an adulta child showing vegetables himself.Option 2: the adult only says the name of the vegetable, and the children showmovements where it grows.

Didactic game “What juice?” (“What jam?”)

Objectives: improve the ability to distinguish and name fruits, learn to form adjectives, develop oral speech, attention, memory.

Attributes: basket, pictures of fruits

Progress of the game: children take turns taking a picture from the basket, calling the pictured fruit and saying what the juice (or jam) from this fruit will be called. For example:“This apple is apple juice.”

Outdoor game “Find a pair”

Objectives: learn to make pairs of leaves according to one characteristic indicated by an adult, consolidate knowledge about shape, color and size, develop auditory and visual senses perception.

Attributes: autumn leaves of different sizes, colors and shapes.

Progress of the game: children stand in a circle, in the center there are leaves (their number is according to the number of children and the leaves are selected so that pairs of leaves can be made). The children are comingin a circle with the words: “One, two, three - take the sheet quickly!” Everyone takes a piece of paper.The teacher says: “Find yourself a pair - a leaf of the same color.” (Othertasks: make a pair of leaves from the same tree, or leaves that are differentsize: large and small, or leaves of the same size from one tree..)

Didactic game “Which tree is the leaf from?” »

Objectives: to improve the ability to differentiate trees by their trunks and leaves,develop attention, observation, memory, imagination.

Attributes: trunks of three different trees drawn on separate sheets, autumn leaves of these trees.

Progress of the game: leaves lie scattered around the drawings of tree trunks. Children should place the leaves on their tree

Didactic game “Which sheet?”

Objectives: improve knowledge of distinguishing the leaves of three trees, teach to form adjectives, develop oral speech, attention, memory.

Attributes: basket, autumn leaves.

Progress of the game: children sit in a circle and pass the basket to each other. One by one they take out a leaf, say which tree it comes from and form an adjective. For example: this is a leaf frombirch - birch leaf.

Outdoor game “Squirrel reserves”

Objectives: improve the ability to act on a signal from an adult, develop attention, memory, and oral speech.

Attributes: squirrel mask, fake mushrooms, nuts, berries, pine cones.

Progress of the game: a child is chosen - a squirrel, he is put on a squirrel mask. In the center of the circle there are objects - dummies of nuts, berries, mushrooms, pine cones. Children walk in a circle saying:“One, two, three - quickly take the item!” They take different items. Children withidentical objects are collected into a group. A child - a squirrel walks and choosesthe group with the most children and says: “Today I will eat nuts(mushrooms, berries, pine cones). A new child is chosen from this group - a squirrel.

Outdoor game “Rowan and Birds”

Children are divided into two teams: one team is “rowan berries”, and the other team is “birds”.

Children - “rowan berries” hold a red cardboard circle in their hands, or a rope is attached to the red cardboard circle, and the circle with the rope is hung around the neck like a medal.

Teams of children line up in two lines and stand opposite each other in different parts of the room or playground.

The bird team says these words:

“The wind suddenly blew stronger,

I blew the berries off the rowan tree.

The wind blows the berries

It's like he's playing with a ball. »

The rowan berries team answers:

“These berries are flying,

They don’t want to touch the birds’ beaks.

Berries quickly, quickly,

The birds will have more fun. »

After these words, a team of birds catches a team of rowan berries. “Rowan berries” try to run away from the “birds” and reach the place where the “birds” were. In this place, the “rowan berries” are safe and the “birds” cannot catch them.

Catching “rowan berries” lasts for a period of time, for example, 1 or 2 minutes, and then the whole game is repeated again.

Outdoor game “Acorn in hands”

Purpose of the game: organizing children's leisure time.
For this game you will need a small acorn or nut. Players stand in a row at a short distance from each other. They hold their arms outstretched behind their backs, palms open. The leader walks behind them with an acorn in his hands. He takes turns touching the palms of each participant, while pretending that he wants to put the acorn in his hands. At the same time, players should not look back. Finally, the presenter drops the acorn into someone's hands. The presenter says the words: “Acorn, show yourself acorn!” Acorn, acorn, come to us!” The player in whose hands the acorn should rush forward, and all the other participants on the right and left try to grab it and prevent it from running out. If he is caught, then he becomes the leader, if not, then the game continues with the previous leader.

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