Fun competitions for children 12 years old. Games and competitions for children

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For the successful entertainment of children of years, you can use various games or competitions. These types of fun have proven themselves well during birthday celebrations or New Year's Eve. There are fun competitions for children aged 11-12 and entertainment, regardless of the number of people who want to participate.

The advantages of holding competitions and gaming fun is that, first of all, children develop in the game mode, they will not get bored and funny moments can be remembered for a lifetime. It is important to choose the right contest or game, taking into account the age of the participants.

Where to begin?

Before holding competitions, it is advised to prepare everything in advance, paying attention to safety precautions, since during games or competitions children will run, jump, or crawl on their knees. For entertainment at home, you will need to do the following:

  1. Make room for fun and gaming programs. To do this, it is worth pushing mobile furniture.
  2. In advance, to hide the sharp objects present and the existing furniture corners should be made with something soft.
  3. Remove glassware that is at risk from accidental shock.
  4. Some attentive owners even remove the chandelier, children at this age are mobile.

If the entertainment program is held in places specially created for this, then such problems are excluded, since everything has already been thought out in advance. If it's a summer day outside, most contests can be held outside.

The games themselves should not tire young dreamers, as fun can turn into boring and silent gatherings.

In order to diversify a birthday or other holiday, there is a special selection of games in the form of contests for both boys and girls.

It is important to consider certain nuances of age

If a child is 11-12 years old, they are no longer the kids they were before, but older. They will no longer be interested in simple fun contests. The program should be more carefully thought out, especially when the holiday will be held at home.

At this age, children consider themselves adults. And entertainment for a younger age may not interest them. These factors should be considered before selecting recreational activities for teenagers.

Who is faster "One, two, three"

Almost everyone can participate in such fun. To hold it, you will need to purchase and prepare a certain number of small surprises in advance, in the form of souvenirs.

This competition requires a facilitator (adult) to lead the entire event. All children participating in the entertainment should stand in a circle. When the music is turned on, the movement of the children participating in the entertainment begins in a circle. The host places a souvenir (gift) in the center of the circle.

During the circular movement of children, the toastmaster calls different numbers, the children should not react to this, but when they hear the words: “one, two, three! ”, then they will have to try to take the souvenir.

The competition can be held a certain number of times, depending on the bags with prepared gifts. By the way, the child who received the gift leaves the circle to give others the opportunity to receive gifts.

golden goose

The competition in question is more practical to hold on a birthday. Participants stand in a circle, and each of them tells his neighbor the name of the body part to which he should “stick” to the next neighbor.

An example would be such expressions: "right hand", "left knee", "nose", "back", "ear", "left heel" and so on. All participants in turn take on the indicated places and in such poses you need to shout the phrase “congratulations!” three times. The main condition is to make sure that no one falls. This cheerful beginning perfectly helps to liberate even the most gloomy participants.

Jar of sardines

Wishing participants are divided in advance into groups of equal size. They must choose their catcher. He is given an elastic band, it must be tied in the form of a ring. Its size should depend on the number of participants in one group.

Participants (“sardines”) are asked to take their seats in a designated area of ​​the virtual pond. At the beginning of the game, the catcher must put the rubber ring on the first player, then move to the other player and do the same. The action is repeated until all the "sardines" are caught. The winner is the one who can quickly collect all the members of the team into a rubber band (“net”).

Barrier dance

The game is divided into two stages. This is a fun number for both children and adults.

A rope is pulled, it should be located at a height of about 1 meter, and the other - 50 cm from the floor surface. The location can not be made clearly one thread above the other. If the apartment is small, then two people will be required to hold the ends of the rope with their hands.

After turning on dance music, it is better to turn on cheerful music. Under it, several participants will have to step over the lower rope and crawl under the upper one. If the number of guests is small, then it can be more practical to make this “competition” in several circles.

In the second stage, the participants are blindfolded, they have to overcome the lower and upper obstacles blindly. At the beginning, when the music turns on, you need to quietly remove the ropes and watch the participants - it will be fun and the joke will cheer everyone up.

Contest "Occupy the house"

To participate, you need to recruit volunteers and divide them into two parts. These will be teams that compete with each other. To carry out the necessary event, you will need to put an easel with a placed drawing paper, it is recommended to draw houses on it that have windows and doors.

The task of the participants is that they draw the silhouettes of people living in the house. You can use the example that the facilitator should show at the beginning so that the participants know how to draw little men correctly.

After the “start”, each participant in the competition must pick up a pencil and, running up to his easel, quickly draw a silhouette of a small person (in the doors or windows) and return to his old place, passing the pencil to the next participant. This game has 3 minutes.

Those participants who draw more people in the time allotted will win.

frozen artist

During this competition, the host asks two people to participate. They will have to show their drawing skills with felt-tip pens, but it is not necessary to draw at all. Those who volunteered prepare a felt-tip pen for drawing and freeze in one place in a motionless pose.

Next, two more participants are called. They are given an album sheet, previously attached to a more solid base in the form of cardboard (for convenience during the competition). The meaning of the game is that some hold the felt-tip pens, while others begin to draw on the leaf, only moving the leaves themselves.

Those present order two drawings for each couple, for example, to depict a birthday man or his house, depending on the fantasy. Both couples are trying to draw more clearly what was asked. The competition is very funny.

How to dress blind?

Couples are invited to join. Children receive packages with clothes. But it is pre-prepared in large sizes. This is necessary for more free dressing.

Next, one participant is blindfolded in each pair. His task will be to pull out the clothes that are in the bag and put them on the partner. The contestant who is dressing should not provide any clues.

Approximately 3 minutes are allocated for the prompts. During the allotted time, you should try to put on as many clothes as possible. The couple that wears the most clothes wins.

Mitten

In the central part of the room where the competition is held, a large box is placed. It should have simple mittens.

A couple of volunteers are invited to participate. They should become in a circle and when the music turns on, start moving in a circle. After the music abruptly turns off, you need to quickly run up to a large box and put on a pair of mittens. The bottom line is that each contestant has a pair of mittens in the box, and one has only one mitten.

When, after putting on mittens, it turns out that someone did not get a pair, the participant should leave the circle and take one mitten from someone. The mittens are put back into the box, and the contestants stand in a circle, and the music turns on ... The winner goes to the one who grabs the last mitten.

Summarizing

It is important to understand that no fun will go smoothly and fun without games or contests. Children have always liked competitions, and they will be happy to take part in the games. The main condition is the correct selection, depending on the age of the guests.

Before everything, it is worth studying the information, connecting the initiative and imagination. As a result, you can get a solution to all issues that children will happily appreciate. It is important to consider the place where the games will be held, as well as the time of year, there is a difference when it is June or November outside.

You can prepare several playing contests in advance, excluding pauses. It is worth noting that during the preparation for the games and fun, a lot of consumables will not be required. A holiday that is made with the help of one's own strength looks exciting and interesting.

These competitions will help educators and parents to entertain children. They can be carried out in the classroom, festive events, at home, on the street.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Who is faster

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Hitting the ball on target

At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Artists

In the center of the circle or stage are two easels with paper. The host calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2-5 people. Each of them receives a task: within a set time (8 - 10 minutes), roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, puts them on the floor.
- instead of large balls, you can take 6 tennis balls,
instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with the image of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (as if jumping rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward along the column with it, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops on himself. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Politeness check

This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

A fairy tale with a sad ending is taken as a basis (for example, the Snow Maiden, the Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

Train

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Competition based on the plot of folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better, he will win:
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path is completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pin the least wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts.
Each player has three attempts.
After the game, the host rewards the winners and cheers up the losers.

keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Horror

The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just the last participant - he consciously risked becoming a laughingstock.)

Cheerful Orchestra game

An unlimited number of people participate in the game. A conductor is chosen, the rest of the participants are divided into balalaika players, harmonists, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to “play” to the motive of any well-known song: balalaika players - “Shake, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, harmonists - “tra- la-la." The complexity of the task lies in the fact that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, then the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of flowers. Flower children squat in a column one by one at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener behind his back. The two of them are already running to the next flower, etc. The team that first ran to the finish line wins.

ringlet

You will need a long cord and a ring. Pass the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children imperceptibly from the driver move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music is stopped, the ring also stops. The driver must indicate who has the ring now. If you guessed correctly, it changes places with the one who had the ring.

And I!

Mindfulness game.
Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action referred to in the story can be performed by a person or remain silent if the action is not suitable. For example, the leader says:
“Once I went to the forest ...
All: "Me too!"
I see a squirrel sitting on a tree ...
-…?
Squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
I ran away from her...
-…?
I went the other way...
— ….
- I'm going through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a goat nibbling grass .... -…? - I'm whistling...
— ….
- The goat was frightened and galloped off ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

repeater

Children stand in one line. I choose the first participant by lot or counting. He becomes facing everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn. When the whole team finishes the show, the game can go around the second round. The player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but it is better with a company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Looking for a ball

Participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it away to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command "Search!" children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a prearranged place and knocks with a stick with the words “The ball is mine!”. If other players have guessed who has the ball, then they try to catch up with him and knock him down. Then the ball goes to the player who caught up. Now he is running away from the others.

glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal of the leader, the children begin to rewind the ball onto a pencil. One of the children holds a ball, the second winds the thread around a pencil. The pair that completes the job the fastest wins. The second prize can be awarded for the most accurate ball.

Two rams

This game can be played in pairs. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other without moving, as long as possible. You can make the sounds "Be-e-e."

Potato

Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: “Potato”. Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will not have anyone to continue the game with. Here are some questions you can ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
— And who is late and now enters the hall?
What did your mother bring you as a present?
What do you dream about at night?
- What is the name of your favorite dog? … and so on.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the child). On command, you need to quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

dexterous janitor

To play, you need to prepare a broom, “leaves” (You can use small sheets of paper). A circle is drawn - this is the place of the "janitor." A janitor is selected. "Janitor" with a broom becomes a circle. At the signal of the presenter, the rest of the participants depict the “wind”, that is, they throw papers into the circle, the “janitor” sweeps the garbage. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

self-portrait

On a sheet of drawing paper or cardboard, two cuts are made for hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

"Monkey"

Children are divided into two teams. After that, the players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. by a small ball of cotton. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The smartest one wins.

Land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - back. The competition is held at a fast pace. The host has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the winner is the last player - the most attentive.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Each on the reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from a pile of matches one at a time. You cannot show your match to a neighbor. One of the matches is broken, and whoever takes it out becomes a sniper. Then everyone opens their eyes, the day begins. A sniper can kill a player by looking into his eyes and winking. "Killed" leaves the game and loses the right to vote.
If one of the players witnesses the “murder”, he has the right to say it out loud, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out if they made a mistake. The task of the sniper is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper until he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the neighbor's symmetrical foot. Inside the circle there is a ball that the players try to score into each other's goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the driver. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And once! And two! And three! ”, At this time, the leader, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one direction, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words “Aram-shim-shim, ...” are replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.
When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who is standing to the right of the free space says loudly “And I'm going!” and goes to it. The next one (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and goes to it, the next one says “And I'm a hare!” and also occupies a place on the right. The next one, passing, says “And I'm with ...”, and calls someone from those standing in a circle. The task of the one who was called to run across to an empty seat. In this game, you can add a driver who will wedge into an empty seat when someone thinks too long.

Game "Flashlights"

This game is played by 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands up and return them back in the same way without extinguishing the fire (i.e. without bursting the ball).

Contest "Who will collect coins faster"

The competition is attended by 2 people (more possible). Game coins made of thick paper are scattered on the site. The task of the participants is to raise money blindfolded. The winner is the one who collects more coins faster and more. This contest can be repeated 2-3 times.

Rain

Players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word “stopped”, all movements stop, the participants in the game seem to freeze. The leader, passing by them, notices the one who has moved. He is out of the game. A wide variety of movements can be used, but always standing still. At the end of the game, the host also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop
water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

A rope is pulled across the room, to which are tied with strings
various small prizes. The children are blindfolded in turn,
scissors and they cut off their prize with their eyes closed. (be
Be careful not to leave children alone during this game!).

cockroach race

For this game, you will need 4 matchboxes and 2 threads (based on two participants). The thread is tied to the belt in front, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between the legs, the participants must push the boxes lying on the floor. Whoever completes the predetermined distance faster is considered the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a cork from a bottle into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very captivating and captivating for children.

watchman

The guys sit on chairs so that a circle is formed. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that he winked, must quickly take a free seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

The next birthday of the child is approaching, and mothers go headlong into the worries of organizing and preparing a festive celebration. They think how to make this day unusual and memorable. The children grew up, it became more and more difficult to guess their desires and dreams, to predict what they would like.

In order for everything to go well, you need to remember the four components of the celebration: invitations, decorating the apartment, treats and games and entertainment for children.

In these circumstances, the surest and most reliable way is to give the child complete freedom. Whether it's choosing an entertainment club, compiling a guest list, a festive menu. The child will see that his parents take him seriously, consider him an adult and independent.

The first is the mysterious invitations.
A week before the solemn event, the child makes a list of guests and prepares invitations, which indicate that the visitor should be prepared for surprises and surprises, so he needs to wear something comfortable and light.
Part of the words can be written with milk or lemon juice, and in the note to the letter, note how you can read the invisible part of the message (heating over an ordinary lamp).

The second is the decoration of the apartment.
You will need a festive ribbon and balloons or rope, old magazines, colored paper, scissors, tape, glue, paints, felt-tip pens and children's birthday photos. Every home has one of the above. Put all this in several bags and hide them in different places of the apartment. For example, in the bathroom, on the refrigerator, under the table and on the windowsill.

The third is food.
Prepare a birthday cake (or buy brownies) and candles. Make a fruit salad out of the fruits you have at home. The children will take care of the rest.

Fourth - the script of the holiday.
Once the guests have arrived, give them a prompt card or verbally tell them to:
look under where they swim and relax;
look from above at something big that stands, makes noise, stores food in itself;
check where the yard is visible from and where there is glass;
look under what we sit and write letters.
In the agreed places, the children will find packages with items to decorate the apartment and instructions: “Draw a poster dedicated to the newborn from everything available and make a garland of balloons or flags under the ceiling.”
In addition to the garland, children can build caps, masks, butterflies, colored paper bows that will give them a festive and unique look.
The only difficulty can cause the fixing of the garland. Here you can not do without the help of adults.
The more specific you set the task for the children, the fewer questions they will ask you in the course of their activities.

After that, the guys are refreshed with a fruit treat and at the bottom of the salad bowl they find the next clue card.

They must follow dad, who left the house 5 minutes ago and turned right, catch up with him and find out, by asking leading questions, what secret he is hiding. Dad waits for the kids to get dressed so they don't lose sight of him.

The father of the family goes to the store to buy a treat. But since we have a day of independent decisions, the choice of food and drinks for the feast is provided to the birthday man and guests. The only condition is that they have 15 minutes for this and they must decide in advance by a general vote what they will buy.

Returning home, the participants of the festive celebration set the table and settle down along its perimeter. During the feast, children can write and send letters through a specially organized post office.

A letter box can be an ordinary potholder in the form of a mitten or a souvenir box with a slot on the lid.

During the meal, you can hold a competition for the most original congratulations, the most difficult riddle, the funniest anecdote, guess drinks or food with your eyes closed, and show card tricks.

After treats and treats, children are full of energy and strength, so it's time for outdoor games and competitions.

"Record breakers".
In a series of competitions, children determine the leader in one category or another. They reveal who will jump higher and further, who will stand on one leg longer, who will be able to hold a pencil between his nose and lip, who is the strongest (with the help of arm wrestling), whose piece of paper will fly farther from one breath, who has the largest leg, palm, who has the longest hair, who can unmistakably pronounce the tongue twister “Karl stole corals from Clara, and Clara stole the clarinet from Karl” for the longest time.
The game "Make the birthday man laugh"- a fun five-minute game that will cheer everyone up.
The birthday boy plays the role of Princess Nesmeyana, and the guests take turns trying to cheer him up. Do not be alarmed if everything ends with the birthday boy being thrown to the floor and tickled. It will give everyone great pleasure.

Games and fun competitions will be a good addition to the festive celebration.

Competition "Weak".
One of the participants in the game asks the others: “Are you weak?”.
What follows is a description of the action to be taken.
For example, dance a lambada, sit on a twine, do somersaults, sing a ditty. The one who is not embarrassed and completes the task receives one point.
Parents count the points by dividing a piece of paper into columns according to the number of children and recording the results of each stage.
The game continues until the children get bored.

Game Crocodile.
One of the children or adults thinks of an animal, a proverb, the name of a movie, a fairy tale character or someone present and shows it to the others.
This must be done without words, facial expressions, gestures and actions.
The one who first guesses what the presenter depicts earns a bonus point.

"Tale in a new way".
You can continue the holiday with a home concert by inviting the children to choose from an envelope a card with the name of a famous fairy tale and its genre. For example, comedy, thriller, drama, thriller, melodrama, horror.
Parents help distribute roles, come up with a new development of the action and build a curtain from improvised means.

If among the children there are those who did not take a prize, they are awarded an award in the general category, for example, "The most charming", "The most magnificent smile", "The most modest", etc.

After a fun performance, the results of the holiday are summed up, all invitees are awarded prizes in different categories.

At the end of the holiday, each child receives the title of "Most ..." in one category or another.

The final chord of the celebration is a cake with candles.

At 12-year-old birthday contests, the birthday boy and the company are unlikely to jump in bags and guess riddles in unison. A more serious program is needed here, for girls, for example, a beauty contest with a finalist birthday girl, for boys - with the main pirate - a birthday boy. Think through all the steps.

Competition or master class?

Now master classes are very popular. If the holiday takes place in a cafe, you can arrange a competition for the best braided hairstyle. And if you select birthday contests for 12 years at home, you can start making gel candles with sparkles, soap making, since there are plenty of ready-made kits (with a base, dyes - flavors and molds) for children's creativity. Children will be able to take their hearts and angels home as memorable souvenirs.

Souvenirs for parents

You can go further - to make souvenirs for the invited parents, for example, an application from black velvet paper “Cats”. Print the drawings in advance, buy the same frames for everyone. There are many ideas for such gifts - hand-painted plates (with special paints for ceramics), glass goblets decorated with rhinestones (glass glue is needed), small mirrors with a decorated wooden frame.

12 years is not 10. Teenagers strive for independence in everything and have already learned how to entertain themselves. Whether an adult will suit them as a leader should be discussed in advance. But your ideas, preparation of props in any case will not interfere.

golden goose

Like an icebreaker, to warm up bored (in anticipation of latecomers) guests, you can offer a fun game based on an old fairy tale, where everyone stuck to each other, and the golden goose was the ringleader. Children stand in a circle and each, in turn, names any part of the body (nose, heel, etc.). After the signal, you need to stick to the neighbor on the left with this particular part. The place of attachment does not play a role - the main thing is not to fall.

Siamese twins

A complicated version of the previous competition. Participants are divided into pairs and draw pre-prepared cards on which it is written what parts (elbows, backs, heels, etc.) they stick together. Then you need to tie handkerchiefs to each other. One pair performs, the rest observe the purity of the experiment. The winner is the couple who adequately coped with the most difficult task (tie handkerchiefs, sticking together with their backs, for example)

culinary competition

While everyone is hungry, you can hold a culinary competition for the most (romantic, funny, strange, greedy). Products should already be cut, skewers and dishes prepared. Like the jury, with certain sympathies for the birthday man. A beautiful design in the form of napkins originally folded by the author of the dish will complement the competition. You can assign numbers to sandwiches, then the jury will be impartial.

Defile

And finally, you invite guests to the table. This moment can also be interesting to beat. You line up the children at the opposite wall and solemnly announce: “Baba Yaga, a famous yogi, an oriental dancer, a one-legged pirate, a cannibal, a ballerina, the president of Russia, a bodybuilding champion, a supermodel, a child who today learned to walk, are invited to our birthday party.” It is not necessary to warn guests about the role in advance. Everyone, in accordance with the role received, must parade to the table in the image and take their place.

face painting

The Chinese calendar has a twelve-year cycle, and for the first time since birth, a child celebrates a birthday in its Year of the Tiger, Snake, Horse. In this regard, a festive make-up contest will be appropriate -. A photo collage of samples and crayons for drawings on the face and body must be prepared in advance, well, and the fantasy of reincarnation in a Monkey or Dragon in children is limitless.

Snowman

Another art contest. You can play in teams. Players line up in a column one at a time (even sitting at a table), and the last participant in the column is given a piece of paper with a simple drawing, for example, a snowman. He must draw it on the back of his neighbor. He tries to delve into the plot and convey his feelings on the back of the next. When what is left of the snowman is applied to the back of the first, he is handed a piece of paper, and he must portray his feelings. As a rule, from a snowman, as in a damaged phone, one bun remains.

Video clip competition

Another birthday contest for girls aged 12. Young stars like to act in clips. It is very funny if suddenly someone in the frame emerges from somewhere on the side. They will find the music for their video themselves, trying to open their mouths, falling into the words of the song, but candles, balloons, rose petals, soap bubbles and confetti, as well as a bunch of clothes and a hair dryer for flying hair (what clip does without it now?) should be on the table with props for contests.

Photoshoot

A birthday is not complete without a photo session. The competition for the funniest photo will be facilitated by computer special effects of the PhotoBooth program, which transform all parts of the body beyond recognition. In addition to makeup and clothes, false mustaches, sponge-bows, glasses, wigs, hats will also come in handy.

Air battle

Something we got carried away with the girlish theme, but what about birthday contests for boys of 12 years old at home, in nature or in a cafe? Without a doubt, girls will also play this game with the same passion. Everyone makes an airplane (in the origami technique, paper folding), and now a squadron. Now we are preparing “bombs”, clumping paper balls (you can put them in a basket). We choose the longest room, and the host launches the airplanes, and the players all simultaneously try to shoot them down. For the competition, you need to decide on the number of attempts and count the trophies.

sea ​​battle

A similar competition would be appropriate at a pirate birthday party. In basins of the same size, water is poured, and lit floating candles are launched - ships. Determine the distance from which you will extinguish them. If the game is outdoors, you can pour it from a spray bottle for flowers, but if it’s in the house, maybe just blow it out, like on a cake?
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space fight

The "robot" on the "other planet" is controlled from the "earth center". "Robots" (or "moon rovers") are blindfolded, placing skittles or other obstacles in front of them. In the "flight center" they must control the "robot" so that it successfully overcomes all obstacles. The choice of commands for the "robot" is limited: "left", "right", "forward", "backward". With each command, you can take one step. Left - right are confused not only by children.

Swan geese

A simplified version for the youngest guests. A path leads to the hut of Baba Yaga. You have to go to her at night (blindfolded) to pick up the toy that she stole. At the end of the path in the hut (burrow, box) you need to put a toy. In a straight line blindfolded, even with tips, few people manage to get through.

Balloons

There are many balloons scattered across the floor. On a signal, all participants collect them, trying to capture as many as possible. After a set time, the number of balls is counted. The one who manages to keep the most wins.

Balls-2

Who like ball games, another boy game. Participants have their hands tied behind their backs (so that they do not interfere with the game). A balloon is tied to the leg at the ankle level on a thread 30 - 40 cm long. On a signal, everyone tries to burst the opponent's balloon with their foot, while protecting their own. If they are not filled to the limit, it is not so easy to do this. To prevent the fun from ending in injury, provide players with enough play space without sharp corners.

And what did you do there?

12 is not 10, although both children and adults play this game with passion. The signs are printed with the inscriptions: "Director's Office", "Dentist's Office", "Bath", "Pension Fund", "Cinema", "Shop", "Toilet", "Kindergarten", "Desert Island", "Construction", "Zoo", "Barbershop", "Post". The participant turns his back to the audience and one of the plates is fixed on his back. The host asks the player questions (it is impossible to give monosyllabic answers like “yes” - “no”):

  • Do you often go there? (every Monday, three times a week, rarely, but with pleasure).
  • Do you like this place? (I still do not fully understand, there are better ones).
  • Who do you go there with?
  • Which celebrity would you like to see there?
  • What three things do you always take there?
  • What do you usually do there?
  • Why did you choose this place for yourself?

When the player told how he goes to kindergarten with Dima Bilan, grabbing a toothbrush and a laptop in order to eat pizza there and practice ballet, the next participant is called with a new sign.

Guess Your Prize

Another way not to leave guests without a gift is a toy guessing contest. Small gifts are put into the bag (safe, without sharp corners) and the children, without looking, feeling the chosen object with one hand, must guess their prize. Guessing it right there and takes it.

If you look at the children's games, you can see that most of the children do not know how to organize their leisure time. Their street walk turns into mindless staggering or destructive behavior (sadistic animal experiments, fights). This is due to the fact that children do not know street games, they communicate more often in social networks, but when they meet they cannot organize their leisure time. We offer a variety of games and competitions for children 10 years old.

Games at school

Even in the lobby during the school recess, you can play the following games.

  • "Bunny, bunny, what time is it?" The leader (hare) stands with his back to the players. Everyone in turn asks the time and adds: “I’m in a hurry for my birthday!” The hare calls any time. The player measures the steps (an hour is a big step, a minute is a simple step, a second is the length of the foot). For example, three hours, five minutes, three seconds means three large and five regular steps, three foot lengths (one and a half steps). Whoever reaches the hare first, touches it, takes its place. Everything starts over. This event diversifies children's competitions for the study of time and consolidates the terms.
  • "Ring, ring, come out on the porch." Players stand or sit in a row with their arms extended forward (palms tightly closed in a boat). The host takes a “ring” (any small detail), which he must quietly place it from his “boat” into the player’s palm. He can pretend to put the ring in the player, hesitating. Then the host stands in the middle and asks the participant to leave with a ring. The task of the players is to catch the one with the ring. You can't hold hands. If the participant with the ring manages to jump out of the row without being caught, then he becomes the leader. If he is caught, then the game continues with the old leader.
  • Sea battle. Participants draw a field (10x10 cells, indicated on the left by numbers, on top by letters) with one-, two-, three-, four-deck ships. The player calls the number and letter of the cell. Getting into the ship, continues the game; having missed, passes the move to the opponent. At the same time, he specifies whether he "killed" or "wounded."

road games

Such mobile thematic games will allow you to quickly consolidate the knowledge gained and diversify any school scenarios for children's competitions. They are especially relevant at extracurricular activities dedicated to the rules of the road.

Popular Games

Classics of the genre

On the street during school breaks, children prefer a variety of classics.

  • Ordinary digital. Draw hopscotch up to ten. The player's task is to throw a pebble into the cell with a number, skip the hopscotch and pick up the chip on the way back. Crossing the lines is prohibited. As soon as the first level (from one to ten) is completed, the game starts with the next number (from two, three, four, etc.). A player who enters the line or does not hit the desired cell with a pebble passes the turn to another. The player who completes the most levels wins. To get a pebble into the cells with the number "nine" and "ten", it is allowed to step on the first square. And you can jump on them with a running start, also jumping on the first number. Sports competitions for elementary school children are not complete without classics, which are sewn from cellophane or fabric.
  • Round digital. Draw a large circle, mark a small circle in it, from which you draw radii. Write numbers. The essence of the game is similar to the previous one. Jump from one number to another until you stand in the center. Jump difference. In the first variant, you jump alternately on one or the other leg. In the same game, you jump on two adjacent numbers. Then, when moving to another number, the left leg should be in the air. That is, the right one from the first digit goes to two, the left one is in the air, and then drops to three. The essence of the game is that you need to jump quickly and not step over the lines. Such warm-up games will add laughter and fun to intellectual contests for children 10 years old. The numbers can be replaced with thematic images.
  • Verbal. Any version of the classics with a "roof" is drawn. Desires are written in each column (house, cottage, car, child, husband, voucher, etc.), “fire” is written on the roof. The player stands with his back to the line and throws a pebble, looks at what wealth has fallen, jumps and takes the chip on the way back. You can not go beyond the lines of the classics. If you fall into the "fire", then all wealth is burned. The richest one wins. Children after the first game can adjust the rules themselves, modifying them to suit their abilities.

Rope games

Popular games are rubber bands, skipping ropes. Both participants put on an elastic band on their legs. The third player jumps over it. After completing all the steps, it moves to a new level. To do this, the elastic band from the ankle is raised ten centimeters higher. This happens until the player gets tangled in the rubber band, makes a mistake or stumbles. Then the turn passes to another participant.

  • Rose, birch. The host stands in the center of the circle, holds one edge of the rope, starts to twist it and says: “Rose, birch, lily, poppy, porridge, chamomile, scarlet flower” until some player stumbles. The one on which the word stopped is out of the game. Titles are initially distributed among the participants. Whoever is left wins. He becomes the leader. It is useful to “dilute” calm, intellectual or “sedentary” competitions at the birthday party of a 10-year-old child with these games.
  • Salochki. Two players twist the rope, the third participant must jump and not hit it. Teachers use it in competitions, complicating the task. For example, while jumping, read a poem, sing or tell the multiplication table.
  • Damn. Two people hold the rope at the level of the participant's chest. The player must pass without touching anything. Each time the rope is lowered lower and lower. The player who touches the line is out.

These children's competitions and games are suitable for home and school. They can be modified, added, altered to suit your subject or event.

ball games


Collective games


Competitions for children 10 years old with balloons

  • Tyr. Players are divided into two teams. The balls are hung at different heights. Whoever damages the balls more with darts wins.
  • Wish. A note with a wish is put into the balloons, inflated. Participants take turns choosing a balloon, popping it and completing the task.
  • Children's drawing competition. It is necessary for a certain time to draw a butterfly, a dragonfly, a mosquito on a ball. The best image is chosen by the audience.
  • Centipede. Players are divided into teams, stand one after another, pinching balls between themselves. The task of centipedes is to reach the finish line, take strawberries and come back. The winner is the “unbroken” team.
  • Alyonushka. For a while, players from different teams must tie a scarf around the ball and draw a face. You can draw parts of the face on paper, cut out, prepare hair and other attributes that you stick on the ball with tape.
  • Greedy. These are funny contests for children 10 years old. The essence of the players is to collect more balloons in a certain time. To complicate the task, the threads are cut off the balloons, or you stick double-sided tape on the participant, and he must stick the balloons without hands.
  • Running with obstacles. The ball is clamped with knees or ankles and go to the finish line, completing more tasks along the way.
  • Puncture. A ball is tied to the feet of the players. You need to jump on the opponent's ball and burst it. The winner is the one with the whole ball.

Unusual contests

There are a lot of children's games. This does not require expensive attributes. For example, a twister can be drawn on the grass, a bowling alley can be made from plastic bottles and a ball, cards can be drawn on cardboard. The main thing is to think over the theme of the event, as well as alternate intellectual, calm and outdoor games. Then the participation of children in competitions will be more active.

Also, teenagers like to participate in games that are shown on TV (“Field of Miracles”, “Guess the Melody”, “Star Hour”, “One Hundred to One”). Questions are prepared according to the training course with additional information on the subject. When choosing games, you need to take into account the interests of adolescents. You can ask the leaders to help organize the event.

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