How to entertain children 12 years old. Birthday contests (14 years old)

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10 years is the first serious anniversary of your baby. It’s already inconvenient to call him a baby. Among the collection, there are certainly certificates, cups, and other achievements. The child prepares for a transitional age, leaving elementary school and moving to secondary. Often children at this age are very capricious, so organizing a birthday party without taking into account his wishes, you risk not pleasing the birthday man.

Discuss the scenario with your child. How does he want to spend his celebration? What was the best thing about past birthdays? Holiday menu. How does he want to decorate the room (the boys are no longer satisfied with flower balls, maybe Christmas tree garlands and a silver number 10 on the entire wall)? Maybe he likes themed events, for example, you can arrange. And most importantly - what contests will be of interest to his friends?

It is important to think over the scenario in advance in order to correctly calculate the budget. Some competitions are less expensive (for example, intellectual ones). In any case, props and prizes must be purchased in advance, taking into account the number of guests.

On the day of the holiday, it is best to go to the Children's World for a dream gift with your child, or to please the child with a pre-prepared surprise (here, for example), then sit in a children's cafe or pizzeria and go home or to the appointed place to meet guests. It is better to start with simple, inactive contests.

Intellectual contests

When compiling competitions, take into account the age, character and personal characteristics of each guest: if the majority of those invited are inactive children, reduce the number of sports in favor of intellectual ones.

The most serious guest

There are no prizes in this competition, but it's not worth mentioning. The guests stand in a circle. The first one says "ha" with a serious expression on his face. The next one also with a stone face - "ha-ha", the third adds "ha-ha-ha". Usually it is possible to keep a straight face up to 4-5 participants. It is worth smiling to one - everyone laughs. It is allowed to silently make faces, trying to make the speaker laugh.

suitcase

Everyone stays in the circle. The first one says: "I'm flying to a desert island and I'll take binoculars with me." The next one repeats the phrase, adding his item to the suitcase. The third person needs to list everything and name his version. Whoever “didn’t bring the suitcase” (didn’t remember the sequence) is out of the game.

I believe - I do not believe

Questions are given to teams in turn. For correct answers - tokens. Prizes - according to the total results.

  1. At first, only pilots used a ballpoint pen (I believe).
  2. In Russia, the most turnip grows (in America).
  3. A couple of crocodiles in one circus were taught to dance the waltz (I don’t believe it).
  4. You can see a rainbow at night (I believe).
  5. Zhukov - fireflies are used instead of flashlights (I believe).
  6. When a flounder is placed on a chess board, it becomes a checkered (I believe).
  7. Dolphins are small whales (I believe).
  8. When a bee bites, it dies (I believe).
  9. Penguins fly north in winter (I don't believe they fly at all).
  10. Bats receive radio signals (I don't believe it).

Tricky riddles

  1. He got leeches, he sold Karabas, he smelled of swamp slime all over, his name was ... (Pinocchio - Duremar).
  2. He beats and torments the poor dolls, he is looking for a magic key, he has a terrible appearance, this is a doctor ... (Aibolit - Karabas).
  3. He lived in Prostokvashino and was friends with Matroskin, he was a little rustic, his name was a dog ... (Totoshka - Sharik).
  4. For many days he was on the road to find his wife, and a ball helped him, his name was ... (Gingerbread Man - Ivan Tsarevich).
  5. He walked boldly through the forest, but the fox ate the hero. At parting, the poor thing sang. His name was ... (Cheburashka - Kolobok).
  6. He finds out everything, peeps, hinders and harms everyone, only a rat is dear to her, but her name is ... (Yaga - the old woman Shapoklyak).

Guess the drawing

The presenter closes the picture with a clean opaque sheet, leaving 2 square meters free. see picture. Gradually moves the sheet, opening more and more for review. Whoever guesses the story first wins. The illustration should be well known to the children.

Music and dance competitions

Musical competitions set the mood for the whole holiday. Just do not delay with each task, switch to others in time so that the children do not get tired.

Fanta

From each guest, take one thing and put everything in an opaque bag. The birthday boy turns his back to him and says what needs to be done to the owner of the phantom being removed. The funnier the tasks, the more fun the competition. The birthday phantom is also in the general heap (he does not know about it).

  • sing a song to the birthday boy;
  • show a car that cannot be started for a long time;
  • shout out the window "Happy birthday!" 10 times;
  • depict without words how you buy three birds with one stone for a friend in a store as a gift;
  • perform a song on behalf of an African native;
  • compose a verse in honor of the birthday man (like burime) with the words: congratulations - birthday, gifts - hugs, speeches - candles, toys - girls and read it like a real poet;
  • perform the song “Happy Birthday” with a noise orchestra (“instruments” (spoons, rattles, etc.) are prepared in advance);
  • portray how you are late for school and do not find your satchel;
  • retell the tale "Turnip" on behalf of herself;
  • show a cat who is afraid of something, but he is interested;
  • to parody an adult who does not dare to ski down a hill.

Guess the melody

Guess the melody before it even sounds. First, a description of the song is offered. If the hint is not enough, a fragment of the melody sounds. Children should tell what the song is about. Choral performance under karaoke is welcome.

  1. A song about a territory surrounded on all sides by water, the inhabitants of which are very happy from the regular use of tropical fruits (“Chunga-Changa”).
  2. A song from the cartoon about sky-colored railway transport ("Blue Wagon").
  3. A song about how a beast with luxurious hair takes sunbaths and purrs a melody ("I'm lying in the sun").
  4. A round dance song about a plant that grew in the wild until a peasant cut it down ("The Song of the Christmas Tree").
  5. A song about an insect similar in color to a garden vegetable and living in the grass "A grasshopper was sitting in the grass").
  6. A song about bad weather, which is not able to spoil the holiday (“We will survive this trouble”).

At the age of 10, a child already shows his individuality, so it is very important to create a friendly atmosphere at the holiday, not paying attention to the failure of children in certain moments.

Two versions of competitions for girls only

Share your smile

Tasks are printed on the cards. Each willing contestant chooses a card where she should smile as:

  • Gioconda (you can show a portrait of Mona Lisa);
  • the teacher smiles at the student;
  • a girl at a meeting with an unfamiliar boy;
  • breastfeeding mother;
  • a girl from a famous advertisement;
  • the cat Leopold to his mice;
  • a loser who received a five;
  • the dog smiles at its owner.

It is better to give prizes (or tokens) to all girls.

Fan dance

Participants must dance while holding a feather in the air with a fan. Everyone else counts out loud which of the girls will last the longest. It is important not only to follow the feather, but also to dance.

Sports competitions

When the guests have already rested a little after the festive feast, you can offer fidgets and outdoor games. If you spend a holiday at home, decide in advance on the place for them: free the room as much as possible from furniture, sharp corners, and breakable objects. This will help to avoid injuries in active competitions. The host's table with props should be in a secluded place.

Relay game with balls

Guests are divided into teams. In addition to prizes for the winner, it would be nice to prepare symbolic consolation prizes for the losers.

  1. Balls prepared in advance are laid out in front of the teams on the starting line. Children, on all fours, blowing the balls off the ground, are trying to send them over the finish line.
  2. The ball is clamped between the legs (two more are possible under the arms), on a signal, you need to get to the finish line as quickly as possible without dropping the ball.
  3. Each is given a spoon, a ball is carefully lowered into it. It must be carried to the finish line without dropping.
  4. Captains competition. Filled balloons are scattered around the room. Who will collect and carry away the most balls at the same time?
  5. Everyone sits on their balloon and jumps until the balloon bursts. Which team will destroy their balls the fastest?

Volleyball

You can also play volleyball with balloons. Two rows opposite each other put chairs with a strip width of 1m. The floor in the middle is divided by a rope. Players throw the ball while sitting (you can’t get up!). If the ball flew out of the playing area, the team is credited with a point. The score goes up to 10 points.

Fishing

Choose a fisherman. He is holding a skipping rope or rope with a knot. All the fish stand in a circle, the fisherman in the center. He holds the rope by one end, spinning it in a circle. "Fishing rod" should not touch the legs. If the fish does not jump, it leaves the game. The smartest one wins.

Siamese twins

In teams, the participants are divided into pairs and put one hand on the shoulder of a neighbor, leaving the other free. They are offered different tasks: unwrap and eat a candy, tie shoelaces, make a paper envelope. The team that completes everything faster than the others wins.

Confusion

The players in the team gather in a circle, holding hands. Without opening their hands, they need to confuse the chain as difficult as possible. Representatives from each team go to the opponents and, on a signal, unravel their confusion. The team whose driver unraveled his chain faster wins.

Tail

Two children are playing. A rope with a tail at the back is tied to each belt. You need to adapt and catch the opponent by the tail until he did it first. The game is accompanied by cheerful music.

Children's bowling

Bowling is very popular with kids. If real skittles are not available, plastic bottles with filler will do. The line is marked with a rope, the children stand behind the line, roll the ball, trying to hit the bottles.

Dwarfs and giants

The host calls the word "dwarfs" and the children squat down. At the “giants” command, the guests stretch on tiptoe, raising their hands up. Whoever makes a mistake is out of the game. The task can be made easier if the participants join hands to help those who are confused.

self-portrait

Saying goodbye to the guests, the birthday man thanks all the guests, asks not to forget his prizes. He distributes sheets of paper to everyone and invites everyone to draw his self-portrait as a keepsake, with the condition that everyone will work with their eyes closed. Guests receive armbands, portraits must be autographed.

These competitions will help educators and parents to entertain children. They can be carried out in the classroom, festive events, at home, on the street.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Who is faster

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Hitting the ball on target

At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Artists

In the center of the circle or stage are two easels with paper. The facilitator calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2-5 people. Each of them receives a task: within a set time (8 - 10 minutes), roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, puts them on the floor.
- instead of large balls, you can take 6 tennis balls,
instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with the image of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (as if jumping rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward along the column with it, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops on himself. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Politeness check

This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

A fairy tale with a sad ending is taken as a basis (for example, the Snow Maiden, the Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

Train

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Competition based on the plot of folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better, he will win:
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path is completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pin the least wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and cheers up the losers.

keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Horror

The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just the last participant - he consciously risked becoming a laughingstock.)

Cheerful Orchestra game

An unlimited number of people participate in the game. A conductor is chosen, the rest of the participants are divided into balalaika players, harmonists, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to “play” to the motive of any well-known song: balalaika players - “Shake, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, harmonists - “tra- la-la." The complexity of the task lies in the fact that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, then the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of flowers. Flower children squat in a column one by one at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener behind his back. The two of them are already running to the next flower, etc. The team that first ran to the finish line wins.

ringlet

You will need a long cord and a ring. Pass the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children imperceptibly from the driver move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music is stopped, the ring also stops. The driver must indicate who has the ring now. If you guessed correctly, it changes places with the one who had the ring.

And I!

Mindfulness game.
Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action referred to in the story can be performed by a person or remain silent if the action is not suitable. For example, the leader says:
“Once I went to the forest ...
All: "Me too!"
I see a squirrel sitting on a tree ...
-…?
Squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
I ran away from her...
-…?
I went the other way...
— ….
- I'm going through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a goat nibbling grass .... -…? - I'm whistling...
— ….
- The goat was frightened and galloped off ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

repeater

Children stand in one line. I choose the first participant by lot or counting. He becomes facing everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn. When the whole team finishes the show, the game can go around the second round. The player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but it is better with a company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Looking for a ball

Participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it away to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command "Search!" children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a prearranged place and knocks with a stick with the words “The ball is mine!”. If other players have guessed who has the ball, then they try to catch up with him and knock him down. Then the ball goes to the player who caught up. Now he is running away from the others.

glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal of the leader, the children begin to rewind the ball onto a pencil. One of the children holds a ball, the second winds the thread around a pencil. The pair that completes the job the fastest wins. The second prize can be awarded for the most accurate ball.

Two rams

This game can be played in pairs. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other without moving, as long as possible. You can make the sounds "Be-e-e."

Potato

Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: “Potato”. Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will not have anyone to continue the game with. Here are some questions you can ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
— And who is late and now enters the hall?
What did your mother bring you as a present?
What do you dream about at night?
- What is the name of your favorite dog? … and so on.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the child). On command, you need to quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

dexterous janitor

To play, you need to prepare a broom, “leaves” (You can use small sheets of paper). A circle is drawn - this is the place of the "janitor." A janitor is selected. "Janitor" with a broom becomes a circle. At the signal of the presenter, the rest of the participants depict the “wind”, that is, they throw papers into the circle, the “janitor” sweeps the garbage. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

self-portrait

On a sheet of drawing paper or cardboard, two cuts are made for hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

"Monkey"

Children are divided into two teams. After that, the players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. by a small ball of cotton. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The smartest one wins.

Land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - back. The competition is held at a fast pace. The host has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the winner is the last player - the most attentive.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Each on the reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from a pile of matches one at a time. You cannot show your match to a neighbor. One of the matches is broken, and whoever takes it out becomes a sniper. Then everyone opens their eyes, the day begins. A sniper can kill a player by looking into his eyes and winking. "Killed" leaves the game and loses the right to vote.
If one of the players witnesses the “murder”, he has the right to say it out loud, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out if they made a mistake. The task of the sniper is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper until he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the neighbor's symmetrical foot. Inside the circle there is a ball that the players try to score into each other's goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the leader. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And once! And two! And three! ”, At this time, the leader, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one direction, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words “Aram-shim-shim, ...” are replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.
When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who is standing to the right of the free space says loudly “And I'm going!” and goes to it. The next one (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and goes to it, the next one says “And I'm a hare!” and also occupies a place on the right. The next one, passing, says “And I'm with ...”, and calls someone from those standing in a circle. The task of the one who was called to run across to an empty seat. In this game, you can add a driver who will wedge into an empty seat when someone thinks too long.

Game "Flashlights"

This game is played by 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands up and return them back in the same way without extinguishing the fire (i.e. without bursting the ball).

Contest "Who will collect coins faster"

The competition is attended by 2 people (more possible). Game coins made of thick paper are scattered on the site. The task of the participants is to raise money blindfolded. The winner is the one who collects more coins faster and more. This contest can be repeated 2-3 times.

Rain

Players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word “stopped”, all movements stop, the participants in the game seem to freeze. The leader, passing by them, notices the one who has moved. He is out of the game. A wide variety of movements can be used, but always standing still. At the end of the game, the host also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop
water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

A rope is pulled across the room, to which are tied with strings
various small prizes. The children are blindfolded in turn,
scissors and they cut off their prize with their eyes closed. (be
Be careful not to leave children alone during this game!).

cockroach race

For this game, you will need 4 matchboxes and 2 threads (based on two participants). The thread is tied to the belt in front, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between the legs, the participants must push the boxes lying on the floor. Whoever completes the predetermined distance faster is considered the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a cork from a bottle into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very captivating and captivating for children.

watchman

The guys sit on chairs so that a circle is formed. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that he winked, must quickly take a free seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

We all know that children at the age of 12 do not like to be considered babies and treated that way. Therefore, they prefer to celebrate their birthday without the participation of their parents. Of course, the participation of adults in the event is not necessary, but it is still necessary to monitor safety and order.

It is imperative to involve the birthday man himself in developing a birthday script, since all children should show interest in creativity. That is why the script should be like this:

Boy's birthday script for 12th birthday

Host (girl): Good afternoon boys and girls. I am glad to meet you at the birthday party (last name). Now you will hear from (first name last name, any eloquent boy) a poem dedicated to the birthday man.

What is a birthday?
It's just a celebration
admiration, surprise,
And, of course, magic!

A man was born
So the world has changed!
So he became more beautiful
Stronger and wiser!!!

And now it's time for mysteries. Let's see if you can reason logically.

So, let's begin.

What is a word that contains 40 vowels? (magpie)

Each of the five sisters had two brothers. How many brothers were there? (two)

You, yes I, yes we are with you. How many of us? (two)

If you entered a room and you had only one match in your hands, while there was a kerosene lamp, a fireplace, a gas stove in the room, the first thing you would do was light ... WHAT? (match)

If you go to bed at 8 p.m. and set your mechanical alarm clock for 9 a.m. sharp, how many hours will you sleep? The fact that you will not neglect the alarm clock. (1 hour)

The farmer had 17 sheep on his farm, and all but nine died. Does he have much left? (nine)

If it rains at midnight (00-00), can we expect that in 72 hours it will be sunny outside in the same place? (no, because it will be night)

Two coins lie on the table, their sum is equal to 3 rubles. One of them is definitely not a ruble. Name these coins. (two rubles and a ruble)

You outran the skater who was in second position. What position do you occupy now? (second)

Under what circumstances will three dogs, five adults, slumped under one umbrella, not get wet? (If it doesn't rain).

Host: Well done! You did a great job with the riddles. How do you cope with physical games?

First competition “Bag Run”

We divide into two teams. The number of players in each team must be equal. One on the left, the other on the right. The bottom line is that each of the team (come up with a name, number one) must jump or run in this bag in turn and bring the ball to another player, who, in turn, must do the same.

The team (any name, number two) must do the same, but with their own bag. The winner is the team whose players overcome the obstacle faster.

The second competition, called “Playing darts”

Whoever scores the maximum number of points is the winner. He is given a prize (any)

The third contest is called "Oversensitivity"

……………….text hidden……………….

And the last fourth contest - "Play with words"

A. One long word is written on the cards. From its letters it is necessary to make the largest number of new words. Prize winner.

B. A word is written on the cards, but the letters are rearranged. It is necessary to determine which word was originally conceived. for example, “vomalbiot” is a car, “mpsaogrmri” is a programmer.

B. A popular game of cities, the first player names a city, the next one must name the other with the last letter. Instead of cities, you can use fabulous, cartoon, heroes, characters.

At the end of the celebration, you can invite everyone to the table.

On this cheerful scenario of the boy's birthday for twelve years came to an end. Happy 12th birthday celebration!

Fifth competition

…………………………

Sixth competition

…………………………

End of introductory segment. To purchase the full version of the script, go to the shopping cart. After payment, the material will be available for download on the page with the material, and the link that will be sent to your e-mail.

Price: 29 R kill

When you want to spend a holiday for your child, you spend a lot of time looking for contests, games, entertainment on the Internet. They should be original, interesting, and they could be held in the absence of a senior presenter, because children at the age of 13 are adult children.

The task is not easy. There are fun contests, but some of them are too early to hold in adolescence. Some are focused on a "warmed up" adult company. It doesn't suit us. In connection with the need that has arisen, we have selected several exciting contests that will appeal to the noisy company of your child.

Contest examples

Show

So, the guests have arrived and it's time for the table. This game can be played as an invitation for a festive one. Line up all the guests in front of the table and announce in a grand voice: “They came to the dinner party: Princess of the East Budur, Cinderella, show business stars: Justin Bieber, Madonna, President of Great Britain, world boxing champion, and a baby who was born today.
Guests need to enter the role and sit at the table in character.

Try it, hit it!

To play, you need to make 5-6 simple paper airplanes and take a basket. Fold about 20 paper "bombs" (crumpled wads of paper) into the basket. The participant launches airplanes, and the rest try to shoot down the flying plane. You can make this game a competition, and to determine the winner, give several attempts to everyone.

Draw 3D

Keeping up with the times, such a master class can turn out to be relevant and modern. It is interesting that such a drawing is obtained by everyone and always. For work, you will need A4 sheets (landscape), simple pencils and felt-tip pens.

Let's get started. We put the palm, left or right (as it suits you), and circle it with a simple pencil. Take a felt-tip pen of any color, draw parallel lines, the distance between the lines is about 1 cm. There is a straight line from the edge of the sheet, and where the contour of the hand begins, draw an arc. After the contour of the hand, again draw a straight line. Using other colors of felt-tip pens, repeat the curves of the first lines. Your drawing is ready! Really great!

You can celebrate your thirteenth birthday with enthusiasm. Competition will help

"Take yours."

Before the game, one of the adults asks each guest for a personal item, be it a brooch, keys, rubber band, etc. It is better to ask for things in secret so that others do not see what was taken from their neighbor. Put all the items you have taken into the box.

So let's choose a leader. The participant is blindfolded and invited to get the first thing out of the box. To return the item to its rightful owner, the presenter makes a wish, which the owner must fulfill. The game is fun.

Games and contests with objects. Animator's box.

Pear

You can banana, cucumber or eggplant. And you can take something inedible. To understand the meaning of the game, let's remember the cartoon "38 Parrots". There, the growth of the boa constrictor was measured in parrots. And we offer in pears, or bananas! This is a kind of height gauge. From the floor to the top of the head, we measure the hero of the occasion with a pear, and if it turns out that the growth is 13 and a half pears, we take and bite off an extra centimeter. Anyone can eat, the birthday boy, guests or parents.

Flashlight

If name days take place in winter, when it gets dark early, you can have fun in such an interesting way. Hand out flashlights to all the children, turn off the lights and announce a competition for the funniest ghost. How to do it? We turn on the flashlight, bring it down to the chin and make a face. Laughter guaranteed!

The fight of extrasensories

You will need a box with a lid (you can glue a shoe box, or any other one, with colored paper and you're done). The guys stand around the box. So the battle begins. Everyone needs to take turns “feeling” what is in the box. Invite the children to make the appropriate movements with their hands, roll their eyes and shaman in every way. Two tries each. Whoever is closer is the winner.

Put sweets, toys or confetti in the box.

ball dance

For the game you need a balloon for a couple. The guests are divided into pairs, they hold the ball between their foreheads and begin to move (dance) to the music. The main thing is to keep the ball, and if it falls, the game is over for this pair. The competition lasts until the winner.

What kid doesn't love bowling? A little ingenuity - and this game is organized anywhere in a jiffy.

The number of children is from one.

What will be required?

  • Plastic bottles (it is better to fill them with water) or real skittles.
  • Ball.
  • Ribbon, rope and other improvised means that can be used to mark the line.

How to prepare?

We put the skittles in a row. We count a certain number of steps from them and lay out the line.

How to play?

The child must stand behind the line and throw the ball at the pins so as to knock down the maximum number of them.

Pros of the game:

Gives children the opportunity to show dexterity and move.

We catch the tail of each other's ribbons

In just a couple of minutes, a fun disgrace is arranged!

The number of children is from two.

What will be required?

  • Ribbons measuring approximately 1 m or a long belt for each player.
  • Funny music.

How to prepare?

A ribbon is tied to the belt of each player so that the knot is at the back and the tail hangs down.

How to play?

To the music, children catch their girlfriend by the ponytail, but do not let them catch their ponytail.

Pros of the game:

Super fun, moving.

We create art as a team in teams

How to laugh heartily with imagination and at the same time not turn everything upside down? Easily!

What will be required?

  • 2 sheets of paper.
  • What you can write - 2 pcs.

How to prepare?

How to play?

  1. One participant from the team leaves and each draws a head on his sheet at the top of the sheet.
  2. Bend part of the sheet so that the main part of the head is not visible.
  3. A new member from each team comes up and draws the body part below.
  4. The sheet is folded in the same way. And so on until the drawing is ready.

Pros of the game:

Quiet but fun. For creative.

Relay art raises team spirit

To start something like that, to raise team spirit? Elementary, and without unnecessary noise!

The number of children is from 6, preferably a double number.

What will be required?

  • 2 sheets of paper.
  • What you can write - 2 pcs.

How to prepare?

Divide all participants into 2 teams. Give each team a piece of paper and a pencil.

How to play?

  1. The end goal is to draw an animal.
  2. One participant from the team leaves and each draws only one detail of the drawing on his sheet.
  3. Another participant finishes another detail. And so everything in turn, until the drawing is ready.

Pros of the game:

Gives you the opportunity to dream up a close-knit team.

Eat the candy on the rod and win the contest

Want to combine a snack with a game? No problem.

The number of children is from one.

What will be required?

  • Candies in candy wrappers.
  • Thread or fishing line.
  • Rod. It can be a regular pencil.

How to prepare?

We tie a thread on a stick, a candy on a thread.

How to play?

Holding the rod, bring the candy to your mouth, unfold the candy wrapper without using your hands and eat the candy.

Pros of the game:

Tasty, fun, you can show off your dexterity.

We divide the territory and play with a balloon

Want to make the kids sit for a while? It's possible.
The number of children is 4 or more, a double number is better.

What will be required?

  • Balloon.
  • A chair for each player.
  • Tape or rope for marking.

How to prepare?

We divide the territory in half with the help of a tape. We put chairs on both sides (an equal number) at a distance of 1 m from the markings.

How to play?

  1. Participants sit on chairs and should not get up.
  2. We throw the ball and play like volleyball.
  3. You can't take it in your hand! On whose territory the ball landed, he lost.

Pros of the game:

Quiet game, but for tricksters the most it!

Try to make me laugh or you lose

When you need to defuse the situation, you can make Nesmeyan laugh.

What will be required?

  • A chair, but you can do without it.

How to play?

One participant sits on a chair and looks at everyone. Everyone is trying to make him laugh. Don't tickle! Who made me laugh, sit in his place.

Pros of the game:

Allows you to show resourcefulness, liberates.

Find me in mittens blindfolded!

Tired of the usual tags and hide and seek? They can be easily combined and made much more interesting.

What will be required?

  • Thick mittens.
  • A shawl or scarf.

How to play?

  1. One participant blindfolds, puts on mittens and catches other players.
  2. The one who was caught must be recognized blindfolded by touch through mittens.

Pros of the game:

Develops memory and not only.

An interesting game without additional attributes "Yes-no-guessing"

The most interesting game for growing up erudite. The main thing is to explain the rules correctly and set the tone of the game.

The number of children is 3 or more.

What will be required?

How to play?

  1. The leader is selected.
  2. Then the topic is determined. For example: transport, animals, cartoon characters.
  3. The facilitator guesses the subject on the voiced topic.
  4. Everyone asks him leading questions, and he can only say yes or no.
  5. Whoever guesses the hidden word first, he takes the place of the leader.

Pros of the game:

Develops logic, helps communication.

A junk phone for kids aged 4+

Good old game for dads and moms. And for many children, it can be a small discovery of how to have fun.

The number of children is 4 or more.

What will be required?

How to play?

  1. The first participant thinks of any word, says it quietly and quickly to the second participant's ear.
  2. The second also passes this word to the third.
  3. And so on until the last player who says the word out loud. It can be very funny!

Pros of the game:

Develops hearing, brings participants together, amuses.

The game "We unravel the living ball" for children from six years old

Children of the indicated age consider many games to be childish and do not want to play them. But they will definitely like this game.

The number of children is 4 or more.

What will be required?

How to play?

  1. The leader is selected. He turns away.
  2. Everyone else join hands and form a circle.
  3. Then they get mixed up - they climb over each other, crawl between the legs, stretch out the person standing opposite to each other - and all this without opening their arms!
  4. The leader's task is to unravel this living tangle. At the same time, it is naturally impossible to open the hands of the participants in the chain.

Pros of the game:

Develops logic, attention, ingenuity and amuses.

Game for any children's holiday "Storytellers"

How to surprise the growing dreamers? You can suggest inventing fairy tales. But not just compose, but do it in the form of a game.

The number of children is 3 or more.

What will be required?

  • Any book, maybe a magazine or even a newspaper.

How to play?

  1. It is necessary in turn (from each person - one sentence) to come up with a fairy tale.
  2. To do this, one person, without looking, points his finger at the printed text on any of the pages of the book.
  3. The word chosen, the first narrator of the tale must enter into his sentence.
  4. In exactly the same way, the second sentence is invented by the second narrator.
  5. Then the third and so on.
  6. If there are few children, you can pass the baton in a circle several times.
  7. Should be a fairy tale. How interesting and fun it will be depends on the imagination of the gathered children.

Pros of the game:

Develops fantasy. For well-read guys - this is a real chance to show themselves.

Game for children over the age of six "Catch a fish"

If the children sit up and are tired of games that make them strain their brains, you can switch to a more sporty wave.

The number of children is 3 or more.

What will be required?

  • Rope.

How to play?

  1. The leader is selected.
  2. He picks up the jump rope by one end.
  3. The other end of the rope remains on the ground.
  4. The leader spins around his axis and circles the rope. And everyone should line up in a circle and jump over the rope.
  5. Whoever does not have time and the rope on it goes astray, leaves. And so on until the strongest remains.

Pros of the game:

Develops a fast response. In this game you can show dexterity, endurance.

Air attack using hoop and balls

At first glance, well, not a child's game at all! But the kids are doing so well!

At the same time, it is not intricate enough and with a quick outcome. It could be a lot of fun.

The number of children is 4 or more, but a double number is required.

What will be required?

  • Hoops - 1 for two people.
  • Balloons - one for two.

How to prepare?

I put the hoops on the floor.

How to play?

  1. Two people enter each hoop.
  2. Each pair is given a ball.
  3. On command, the ball must be tossed and blown on it, but not touched by hand or other parts of the body.
  4. The task of the couples is to keep the ball in the air for as long as possible. In this case, you cannot leave the ring.

Pros of the game:

Allows you to show all your sportsmanship and ingenuity. It does not require much space in the room. Develops a fast response. Whoever has a good breath can show class.

Smart flappers for nimble and active kids

If you see that just “reactive” children have gathered, which you can’t just keep up with, you can invite them to brag about their speed of reaction.

Plus, at least for a while, subdue them so that they do not run.

The number of children is 7 or more, but less is possible, although then it will not be so fun.

What will be required?

  • Number cards - one for each player.

How to prepare?

Each player is given a card. That is, everyone will have their own number.

How to play?

  1. Everyone becomes in a circle.
  2. Let's start with the rhythm. To do this, everyone clap together: on the palms “one, two”, on the knees “one, two”, then we repeat.
  3. Then one of the children claps his hands and says not “one, two”, but repeats his number twice. For example "three, three". When he slaps his knees, he calls out the number of one of the players: “six, six” and so on. Out of order.
  4. The one whose number is called continues.
  5. The main thing is not to get lost. Whoever got confused or called the number of the retired player, he leaves himself.
  6. The most persistent win, that is, those that will remain only two.

Pros of the game:

Develops attention, subdues the most nimble.

Let's play in conventions with children under twelve years old

Conventions usually scare teenagers, but this is not at all the option.

If you approach such a game with imagination, then you can pick up conventions that will be really fun to fulfill.

The number of children - from 4. but the more, the merrier.

What will be required?

How to prepare?

Everyone gets in line. Leading opposite, facing the line.

How to play?

  1. The host explains the rules to everyone: what number, what convention means. It is very convenient to take numbers with the same digits. For example: two, twelve, twenty. And then it all depends on the imagination of the presenter. Let two mean action: clap. Twelve means hands up. Twenty: squat.
  2. So they started: two - clap, twelve - hands up, twenty - sat down.
  3. Then we pronounce only the numbers, and each time faster and faster.
  4. You can change the order: twenty, two, twelve, twelve, twenty, two.
  5. Whoever gets confused and does not perform the action that conditionally implies the said number, he leaves.
  6. Moreover, while others continue to play, he can distract them, specifically demonstrating the wrong movements.

Pros of the game:

Replaces boring charging. Develops attention, speed of reaction.

Give freedom to the captive and become a liberator!

When the children got excited, played out and are ready to go crazy, it's time to start the game with the prisoner, the escort and the liberators.

The number of children is from 5, but the more, the merrier.

What will be required?

  • Chairs for each participant except one.
  • Shawl or scarf -1 pc.
  • Ropes for tying hands and feet - 2 pcs.

How to prepare?

One chair is placed in the center of the room. Around them are all the other chairs. Choose a prisoner. They put him in the center and tie his hands and feet with ropes. Next, they choose a guard and blindfold him. All other participants are liberators. They sit on chairs that form a circle.

How to play?

  1. The escort must guard the prisoner. And the task of the liberators is to untie the ropes on the body of the prisoner and not fall into the hands of the escort.
  2. If the escort caught the liberator in the hot, he takes him out of the circle.
  3. Who freed and did not get caught is the winner.
  4. The winner and the escort change places and the game can continue.

Pros of the game:

If you approach the game thoroughly, you can come up with a plan for release. This develops both thinking and ingenuity, and dexterity and dexterity too. In a word, this is a real team game!

Chair game "Right, left, chaos!"

You can continue to fool around, but without demolishing the whole room, thanks to the next game.

The number of children is 5 or more.

What will be required?

  • Chairs for each participant.

How to prepare?

Chairs are arranged in a circle so that they are tight.

How to play?

  1. The leader is selected, he enters the circle.
  2. All other players sit on chairs. One chair, respectively, remains free.
  3. Next, the leader gives out commands. For example: "Right!" And everyone moves their asses from chair to chair in the appropriate direction.
  4. The “Left!” command works the same way.
  5. The third command "Chaos!" means that the participants must change in random order.
  6. There may be other commands, if you come up with.
  7. The task of the presenter is to confuse the participants and have time to take a free chair himself.
  8. Whoever did not prevent such a maneuver of the leader, that is, allowed him to a free chair, he himself becomes the leader and gives out commands.

Pros of the game:

Develops speed of reaction, attention, dexterity.

Fun game "Two hands for two"

The number of children is 4 or more, a double number is better.

What will be required?

  • Two chairs.
  • Wrapped sweets (at least one per person).
  • Sheets of paper - one for two.
  • Shoes with laces - one shoe for two.

How to prepare?

Chairs are placed at the same distance. They put one of the items on them (we have sweets, sheets of paper and shoes) in turn. You can come up with your own items and, accordingly, what will need to be done with them.

How to play?

  1. The children work in pairs.
  2. Couples line up in two lines.
  3. The first two couples stand at the same distance from the chairs.
  4. The couple should stand in such a way that the partners look at each other. Moreover, one person puts his right hand on the shoulder of the partner, the other - the left. It turns out that the other hand of both one and the second remains free. They have to work!
  5. The first task for each pair: go to the chair, take the candy, unwrap it and eat it.
  6. But at the same time, it is impossible for the couple to open their “embraces”.
  7. The second task: in the same way, fold a sheet of paper airplane. Maybe a boat or something.
  8. Step 3: Tie your shoelaces.
  9. There can be as many tasks as you can think of.

Pros of the game:

It liberates, promotes communication, the development of ingenuity. Cheers.

Combat mission to cheerful music with cards

Just before a real daytime disco, it's good to warm up with the next game. Everyone will like it!

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